ENGAGE: A Game-based Learning Environment for Middle School Computational Thinking.
Kristy Elizabeth BoyerPhilip Sheridan BuffumKirby CulbertsonMegan Hardy FrankoskyJames C. LesterAllison G. Martínez-ArochoWookhee MinBradford W. MottFernando J. RodríguezEric N. WiebePublished in: SIGCSE (2015)
Keyphrases
- middle school
- game based learning environment
- computational thinking
- game design
- game based learning
- video games
- educational games
- game play
- high school students
- learning experience
- learning activities
- learning tools
- high school
- computer technology
- learning materials
- interactive video
- computer games
- authoring tool
- science learning
- concept maps
- science education
- e learning
- social network analysis