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Comput. Educ. X Real.
2022
2024
2022
2024
Keyphrases
Publications
volume 5, 2024
Pedro Acevedo
,
Alejandra J. Magana
,
Yoselyn Walsh
,
Hector Will
,
Bedrich Benes
,
Christos Mousas
Embodied immersive virtual reality to enhance the conceptual understanding of charged particles: A qualitative study.
Comput. Educ. X Real.
5 (2024)
Daniele Zolezzi
,
Saverio Iacono
,
Luca Martini
,
Gianni Viardo Vercelli
Comunicazione Digitale XR: Assessing the impact of extended reality technologies on learning.
Comput. Educ. X Real.
5 (2024)
Marty Miller
,
Anthony Kong
,
Jae-Eun Oh
Edu-Metaverse design: Perspectives of undergraduate learners.
Comput. Educ. X Real.
5 (2024)
Anthony Kong
,
Zeping Feng
Advancing VR edutainment design in blended learning: Learners' views from wine classroom.
Comput. Educ. X Real.
5 (2024)
Devon Kinsey
,
Jamie N. Mikeska
,
Heather Howell
,
Pavneet Kaur Bharaj
Examining the connection between preservice teachers' discussion performance in a mixed reality teaching simulation with their self-reported goals and success in facilitating discussions.
Comput. Educ. X Real.
5 (2024)
Allana Santiago
,
Bernadette Matthews
,
Won Sun Chen
,
Therese Keane
,
Jordy Kaufman
Immersive virtual reality for unintentional injury prevention training with children: A systematic review.
Comput. Educ. X Real.
5 (2024)
Anastassiya Yudintseva
An exploration of low- and high-immersive virtual reality modalities for willingness to communicate in English as a second language.
Comput. Educ. X Real.
5 (2024)
Fang Wang
,
Xinhao Xu
,
Shangman Li
,
Weiyu Feng
,
Mahmoud Almasri
Learning cleanroom microfabrication operations in virtual reality - An immersive and guided learning experience.
Comput. Educ. X Real.
5 (2024)
Ananya Ipsita
,
Mayank Patel
,
Asim Unmesh
,
Karthik Ramani
Authoring instructional flow in iVR learning units to promote outcome-oriented learning.
Comput. Educ. X Real.
5 (2024)
volume 4, 2024
Shuqiong Luo
,
Di Zou
,
Lucas Kohnke
A systematic review of research on xReality (XR) in the English classroom: Trends, research areas, benefits, and challenges.
Comput. Educ. X Real.
4 (2024)
Isaac Dunmoye
,
Andrew Rukangu
,
Dominik May
,
Runu P. Das
An exploratory study of social presence and cognitive engagement association in a collaborative virtual reality learning environment.
Comput. Educ. X Real.
4 (2024)
Yanjie Song
,
Kaiyi Wu
,
Jiaoyang Ding
Developing an immersive game-based learning platform with generative artificial intelligence and virtual reality technologies - "LearningverseVR".
Comput. Educ. X Real.
4 (2024)
Ryan Lege
A social presence benchmark framework for extended reality (XR) technologies.
Comput. Educ. X Real.
4 (2024)
Thomas Hainey
,
Gavin J. Baxter
A Serious game for programming in higher education.
Comput. Educ. X Real.
4 (2024)
Mark Feng Teng
Metacognition and autonomy in building a community for language learning through VR digital gaming.
Comput. Educ. X Real.
4 (2024)
Marjaana Siivola
,
Teemu Leinonen
,
Lauri Malmi
Advantages of virtual reality childbirth education.
Comput. Educ. X Real.
4 (2024)
Safanah Abbas
,
Heejin Jeong
Task difficulty impact on multitasking in mixed reality environments.
Comput. Educ. X Real.
4 (2024)
Christian Schott
,
Andrea Milligan
,
Stephen Marshall
Immersive VR for K-12 experiential education - proposing a pedagogies, practicalities, and perspectives informed framework.
Comput. Educ. X Real.
4 (2024)
Zehui Zhan
,
Xuanyan Zhong
,
Zhihang Lin
,
Rubing Tan
Exploring the effect of VR-enhanced teaching aids in STEAM education: An embodied cognition perspective.
Comput. Educ. X Real.
4 (2024)
Zilin Wang
,
Moon-Tong Chan
A systematic review of google cardboard used in education.
Comput. Educ. X Real.
4 (2024)
Shan Li
Immersive technologies in health professions education: A bibliometric analysis.
Comput. Educ. X Real.
4 (2024)
Anu Lehikko
,
Mikko Nykänen
,
Kristian Lukander
,
Jose Uusitalo
,
Heli Ruokamo
Exploring interactivity effects on learners' sense of agency, cognitive load, and learning outcomes in immersive virtual reality: A mixed methods study.
Comput. Educ. X Real.
4 (2024)
Jewoong Moon
,
Fengfeng Ke
,
Zlatko Sokolikj
,
Shayok Chakraborty
Applying multimodal data fusion to track autistic adolescents' representational flexibility development during virtual reality-based training.
Comput. Educ. X Real.
4 (2024)
Amarpreet S. Gill
,
Derek S. Irwin
,
Dave Towey
,
Yanhui Zhang
,
Pinzhuang Long
,
Linjing Sun
,
Wanling Yu
,
Yaxin Zheng
Implementing Universal Design through augmented-reality game-based learning.
Comput. Educ. X Real.
4 (2024)
Matthias Conrad
,
David Kablitz
,
Stephan Schumann
Learning effectiveness of immersive virtual reality in education and training: A systematic review of findings.
Comput. Educ. X Real.
4 (2024)
Xiaoxiao Liu
,
Yiming Shen
,
Yukari Nagai
,
Hirokazu Kato
Use of a mixed-reality creative environment in design education.
Comput. Educ. X Real.
4 (2024)
Emmanuel Fokides
,
Panagiotis Antonopoulos
Development and testing of a model for explaining learning and learning-related factors in immersive virtual reality.
Comput. Educ. X Real.
4 (2024)
Bahar Memarian
,
Tenzin Doleck
A novel ethical analysis of educational XR and AI in literature.
Comput. Educ. X Real.
4 (2024)
Lin Haoming
,
Wei Wei
A systematic review on vocabulary learning in AR and VR gamification context.
Comput. Educ. X Real.
4 (2024)
Md. Shahinur Alam
,
Jason Lamberton
,
Jianye Wang
,
Carly Leannah
,
Sarah Miller
,
Joseph Palagano
,
Myles de Bastion
,
Heather L. Smith
,
Melissa Malzkuhn
,
Lorna C. Quandt
ASL champ!: a virtual reality game with deep-learning driven sign recognition.
Comput. Educ. X Real.
4 (2024)
Axel Wiepke
,
Birte Heinemann
A systematic literature review on user factors to support the sense of presence in virtual reality learning environments.
Comput. Educ. X Real.
4 (2024)
Junjie Gavin Wu
,
Zi Yang
,
Sumei Wu
,
Di Zou
Unveiling the synergy of peer feedback and the Metaverse.
Comput. Educ. X Real.
4 (2024)
volume 3, 2023
Maximilian C. Fink
,
Volker Eisenlauer
,
Bernhard Ertl
What variables are connected with system usability and satisfaction? Results from an educational virtual reality field trip.
Comput. Educ. X Real.
3 (2023)
Owolabi Paul Adelana
,
Musa Adekunle Ayanwale
,
Adebayo Monsur Ishola
,
Adekunle Ibrahim Oladejo
,
Habeeb Omoponle Adewuyi
Exploring pre-service teachers' intention to use virtual reality: A mixed method approach.
Comput. Educ. X Real.
3 (2023)
Yiming Luo
,
Shuling Sun
,
Yihong Wang
,
Di Wu
,
Yuanbing Ouyang
,
Yushi Li
,
Yushan Pan
Designing a virtual reality-support for the thesis supervision meetings: A case of a Sino-British international university in China.
Comput. Educ. X Real.
3 (2023)
Jina Kim
,
Behdin Nowrouzi-Kia
,
Emily S. Ho
,
Heather Thomson
,
Andrea Duncan
Appraising occupational therapy students' perceptions of virtual reality as a pedagogical innovation.
Comput. Educ. X Real.
3 (2023)
Jacqueline Zammit
Exploring the effectiveness of Virtual Reality in teaching Maltese.
Comput. Educ. X Real.
3 (2023)
Sara Khorasani
,
Brandon Victor Syiem
,
Sadia Nawaz
,
Jarrod Knibbe
,
Eduardo Velloso
Hands-on or hands-off: Deciphering the impact of interactivity on embodied learning in VR.
Comput. Educ. X Real.
3 (2023)
Areej Banjar
,
Xuanhui Xu
,
Muhammad Zahid Iqbal
,
Abraham G. Campbell
A systematic review of the experimental studies on the effectiveness of mixed reality in higher education between 2017 and 2021.
Comput. Educ. X Real.
3 (2023)
Yongxin Hang
,
Huiqing Wang
,
Zihan Sang
,
Rong Huang
,
Li Ye
The impact of mixed reality serious games on mortise and tenon learning in college students.
Comput. Educ. X Real.
3 (2023)
Saif Alatrash
,
Sylvester Arnab
,
Kaja Antlej
Communicating engineering heritage through immersive technology: A VR framework for enhancing users' interpretation process in virtual immersive environments.
Comput. Educ. X Real.
3 (2023)
Adurangba V. Oje
,
Nathaniel J. Hunsu
,
Dominik May
Virtual reality assisted engineering education: A multimedia learning perspective.
Comput. Educ. X Real.
3 (2023)
Muhammad Zahid Iqbal
,
Abraham G. Campbell
Real-time hand interaction and self-directed machine learning agents in immersive learning environments.
Comput. Educ. X Real.
3 (2023)
Matthew Schmidt
,
Noah Glaser
,
Heath Palmer
,
Carla Schmidt
,
Wanli Xing
Through the lens of artificial intelligence: A novel study of spherical video-based virtual reality usage in autism and neurotypical participants.
Comput. Educ. X Real.
3 (2023)
Jon-Chao Hong
,
Hsun-Yu Chan
,
Yun-Hsuang Teng
,
Kai-Hsin Tai
,
Chang-Zhen Lin
VR training program for fire escape: Learning progress predicted by the perception of fire presence, VR operational frustration, and gameplay self-efficacy.
Comput. Educ. X Real.
3 (2023)
Cátia Silva
,
Nelson Zagalo
,
Mário Vairinhos
Towards participatory activities with augmented reality for cultural heritage: A literature review.
Comput. Educ. X Real.
3 (2023)
Brandon Antonio Cárdenas-Sainz
,
María Lucía Barrón-Estrada
,
Ramón Zataraín-Cabada
,
Maria Elena Chavez Echeagaray
Evaluation of eXtended reality (XR) technology on motivation for learning physics among students in mexican schools.
Comput. Educ. X Real.
3 (2023)
volume 2, 2023
Paolo Boffi
,
Monica Clerici
,
Alberto Gallace
,
Pier Luca Lanzi
An educational experience in ancient Rome to evaluate the impact of virtual reality on human learning processes.
Comput. Educ. X Real.
2 (2023)
Victoria L. Lowell
,
Deepti Tagare
Authentic learning and fidelity in virtual reality learning experiences for self-efficacy and transfer.
Comput. Educ. X Real.
2 (2023)
Chris Jacobs
,
Joshua Wheeler
,
Michael Williams
,
Richard Joiner
Cognitive interviewing as a method to inform questionnaire design and validity - Immersive Technology Evaluation Measure (ITEM) for healthcare education.
Comput. Educ. X Real.
2 (2023)