Sign in
Comput. Educ. X Real.
2022
2023
2022
2023
Keyphrases
Publications
volume 3, 2023
Matthew Schmidt
,
Noah Glaser
,
Heath Palmer
,
Carla Schmidt
,
Wanli Xing
Through the lens of artificial intelligence: A novel study of spherical video-based virtual reality usage in autism and neurotypical participants.
Comput. Educ. X Real.
3 (2023)
Jon-Chao Hong
,
Hsun-Yu Chan
,
Yun-Hsuang Teng
,
Kai-Hsin Tai
,
Chang-Zhen Lin
VR training program for fire escape: Learning progress predicted by the perception of fire presence, VR operational frustration, and gameplay self-efficacy.
Comput. Educ. X Real.
3 (2023)
Cátia Silva
,
Nelson Zagalo
,
Mário Vairinhos
Towards participatory activities with augmented reality for cultural heritage: A literature review.
Comput. Educ. X Real.
3 (2023)
Brandon Antonio Cárdenas-Sainz
,
María Lucía Barrón-Estrada
,
Ramón Zataraín-Cabada
,
Maria Elena Chavez Echeagaray
Evaluation of eXtended reality (XR) technology on motivation for learning physics among students in mexican schools.
Comput. Educ. X Real.
3 (2023)
Maximilian C. Fink
,
Volker Eisenlauer
,
Bernhard Ertl
What variables are connected with system usability and satisfaction? Results from an educational virtual reality field trip.
Comput. Educ. X Real.
3 (2023)
Owolabi Paul Adelana
,
Musa Adekunle Ayanwale
,
Adebayo Monsur Ishola
,
Adekunle Ibrahim Oladejo
,
Habeeb Omoponle Adewuyi
Exploring pre-service teachers' intention to use virtual reality: A mixed method approach.
Comput. Educ. X Real.
3 (2023)
Yiming Luo
,
Shuling Sun
,
Yihong Wang
,
Di Wu
,
Yuanbing Ouyang
,
Yushi Li
,
Yushan Pan
Designing a virtual reality-support for the thesis supervision meetings: A case of a Sino-British international university in China.
Comput. Educ. X Real.
3 (2023)
Jina Kim
,
Behdin Nowrouzi-Kia
,
Emily S. Ho
,
Heather Thomson
,
Andrea Duncan
Appraising occupational therapy students' perceptions of virtual reality as a pedagogical innovation.
Comput. Educ. X Real.
3 (2023)
Jacqueline Zammit
Exploring the effectiveness of Virtual Reality in teaching Maltese.
Comput. Educ. X Real.
3 (2023)
Sara Khorasani
,
Brandon Victor Syiem
,
Sadia Nawaz
,
Jarrod Knibbe
,
Eduardo Velloso
Hands-on or hands-off: Deciphering the impact of interactivity on embodied learning in VR.
Comput. Educ. X Real.
3 (2023)
Areej Banjar
,
Xuanhui Xu
,
Muhammad Zahid Iqbal
,
Abraham G. Campbell
A systematic review of the experimental studies on the effectiveness of mixed reality in higher education between 2017 and 2021.
Comput. Educ. X Real.
3 (2023)
Yongxin Hang
,
Huiqing Wang
,
Zihan Sang
,
Rong Huang
,
Li Ye
The impact of mixed reality serious games on mortise and tenon learning in college students.
Comput. Educ. X Real.
3 (2023)
Saif Alatrash
,
Sylvester Arnab
,
Kaja Antlej
Communicating engineering heritage through immersive technology: A VR framework for enhancing users' interpretation process in virtual immersive environments.
Comput. Educ. X Real.
3 (2023)
Adurangba V. Oje
,
Nathaniel J. Hunsu
,
Dominik May
Virtual reality assisted engineering education: A multimedia learning perspective.
Comput. Educ. X Real.
3 (2023)
Muhammad Zahid Iqbal
,
Abraham G. Campbell
Real-time hand interaction and self-directed machine learning agents in immersive learning environments.
Comput. Educ. X Real.
3 (2023)
volume 2, 2023
Nuket Nowlan
,
Ali Arya
,
Hossain Samar Qorbani
,
Maryam Abdinejad
Higher-order thinking skills assessment in 3D virtual learning environments using motifs and expert data.
Comput. Educ. X Real.
2 (2023)
Pawel Strojny
,
Natalia Duzmanska-Misiarczyk
Measuring the effectiveness of virtual training: A systematic review.
Comput. Educ. X Real.
2 (2023)
George Koutromanos
,
Georgia Kazakou
Augmented reality smart glasses use and acceptance: Α literature review.
Comput. Educ. X Real.
2 (2023)
Victoria L. Lowell
,
Deepti Tagare
Authentic learning and fidelity in virtual reality learning experiences for self-efficacy and transfer.
Comput. Educ. X Real.
2 (2023)
Anastassiya Yudintseva
Virtual reality affordances for oral communication in English as a second language classroom: A literature review.
Comput. Educ. X Real.
2 (2023)
Jae-Kwoun Shim
Investigating the effectiveness of introducing virtual reality to elementary school students' moral education.
Comput. Educ. X Real.
2 (2023)
Fabian Wolff
,
Lea-Christin Wickord
,
Martina Rahe
,
Claudia M. Quaiser-Pohl
Effects of an intercultural seminar using telepresence robots on students' cultural intelligence.
Comput. Educ. X Real.
2 (2023)
Vlasios Kasapakis
,
Elena Dzardanova
,
Androniki Agelada
Virtual reality in education: The impact of high-fidelity nonverbal cues on the learning experience.
Comput. Educ. X Real.
2 (2023)
Alexander Skulmowski
Ethical issues of educational virtual reality.
Comput. Educ. X Real.
2 (2023)
Miguel Barreda-Ángeles
,
Sophie Horneber
,
Tilo Hartmann
Easily applicable social virtual reality and social presence in online higher education during the covid-19 pandemic: A qualitative study.
Comput. Educ. X Real.
2 (2023)
Amos Sunday Oyelere
,
Friday Joseph Agbo
,
Solomon Sunday Oyelere
Formative evaluation of immersive virtual reality expedition mini-games to facilitate computational thinking.
Comput. Educ. X Real.
2 (2023)
Paolo Boffi
,
Monica Clerici
,
Alberto Gallace
,
Pier Luca Lanzi
An educational experience in ancient Rome to evaluate the impact of virtual reality on human learning processes.
Comput. Educ. X Real.
2 (2023)
Chris Jacobs
,
Joshua Wheeler
,
Michael Williams
,
Richard Joiner
Cognitive interviewing as a method to inform questionnaire design and validity - Immersive Technology Evaluation Measure (ITEM) for healthcare education.
Comput. Educ. X Real.
2 (2023)
Andrea Trudeau
,
Ying Xie
,
Olha Ketsman
,
Fatih Demir
"Breaking the fourth wall": The effects of cinematic virtual reality film-viewing on adolescent students' empathic responses.
Comput. Educ. X Real.
2 (2023)
Daniel Elford
,
Simon J. Lancaster
,
Garth A. Jones
Augmented reality and worked examples: Targeting organic chemistry competence.
Comput. Educ. X Real.
2 (2023)
Emmanuel Fokides
Development and testing of a scale for examining factors affecting the learning experience in the Metaverse.
Comput. Educ. X Real.
2 (2023)
Iulian Radu
,
Xiaomeng Huang
,
Greg Kestin
,
Bertrand Schneider
How augmented reality influences student learning and inquiry styles: A study of 1-1 physics remote AR tutoring.
Comput. Educ. X Real.
2 (2023)
Iulian Radu
,
Josia Yuan
,
Xiaomeng Huang
,
Bertrand Schneider
Charting opportunities and guidelines for augmented reality in makerspaces through prototyping and co-design research.
Comput. Educ. X Real.
2 (2023)
Mónica Silva
,
Karina Bermudez
,
Karina Caro
Effect of an augmented reality app on academic achievement, motivation, and technology acceptance of university students of a chemistry course.
Comput. Educ. X Real.
2 (2023)
Iulian Radu
,
Bertrand Schneider
Designing augmented reality for makerspaces: Guidelines, lessons and mitigation strategies from 5+ years of AR educational projects.
Comput. Educ. X Real.
2 (2023)
Matthew Schmidt
,
Noah Glaser
,
Carla Schmidt
,
Rachel Kaplan
,
Heath Palmer
,
Sue Cobb
Programming for generalization: Confronting known challenges in the design of virtual reality interventions for autistic users.
Comput. Educ. X Real.
2 (2023)
Anne Husted Henriksen
,
Marta Katarzyna Topor
,
Rasmus Ahmt Hansen
,
Linn Damsgaard
,
Anne-Mette Veber Nielsen
,
Andreas Wulff-Abramsson
,
Jacob Wienecke
Virtual reality and embodied learning for improving letter-sound knowledge and attentional control in preschool children: A study protocol.
Comput. Educ. X Real.
2 (2023)
Alexander Skulmowski
Shape distinctness and segmentation benefit learning from realistic visualizations, while dimensionality and perspective play a minor role.
Comput. Educ. X Real.
2 (2023)
volume 1, 2022
Xieling Chen
,
Haoran Xie
,
Qing Li
Vision, status, and topics of X Reality in Education.
Comput. Educ. X Real.
1 (2022)
Richard L. Lamb
,
Jonah B. Firestone
The moderating role of creativity and the effect of virtual reality on stress and cognitive demand during preservice teacher learning.
Comput. Educ. X Real.
1 (2022)
Jefferson Garcia Guerrero
,
Grace Medalyn Tungpalan-Castro
,
Bara'ah Al Fergani
,
Nada Hassan Gomma
,
Alaa Hussain Hafiz
,
Minerva Pingue-Raguini
Impact of high-fidelity and virtual simulation experiences on nurses' acquired knowledge and skills for triaging suspected COVID-19 patients.
Comput. Educ. X Real.
1 (2022)
Editorial Board.
Comput. Educ. X Real.
1 (2022)