Authentic learning and fidelity in virtual reality learning experiences for self-efficacy and transfer.
Victoria L. LowellDeepti TagarePublished in: Comput. Educ. X Real. (2023)
Keyphrases
- virtual reality
- learning experience
- learning outcomes
- virtual environment
- learning process
- learning tools
- computer graphics
- augmented reality
- e learning
- learning styles
- video games
- three dimensional
- learning scenarios
- mobile learning
- virtual humans
- computer animation
- virtual world
- learning resources
- virtual museum
- assessment tool
- visual data mining
- interactive virtual
- virtual reality technology
- learning strategies
- virtual training
- multi sensory
- distance learning
- technology supported
- transfer learning
- collaborative virtual environments
- computer self efficacy
- machine learning
- multimedia
- virtual reality environments