The impact of mixed reality serious games on mortise and tenon learning in college students.
Yongxin HangHuiqing WangZihan SangRong HuangLi YePublished in: Comput. Educ. X Real. (2023)
Keyphrases
- serious games
- college students
- mixed reality
- thinking skills
- learning algorithm
- learning scenarios
- learning process
- learning community
- virtual environment
- augmented reality
- real world
- design principles
- learning experience
- mobile learning
- attitudes toward
- vision system
- game play
- game design
- digital games
- reinforcement learning
- machine learning