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Noah Glaser
ORCID
Publication Activity (10 Years)
Years Active: 2017-2024
Publications (10 Years): 17
Top Topics
Autism Spectrum Disorder
Virtual Learning Environments
Virtual Reality
Eye Gaze
Top Venues
iLRN
Technol. Knowl. Learn.
Comput. Educ. X Real.
Frontiers Virtual Real.
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Publications
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Roshan Lal Neupane
,
Prasad Calyam
,
Songjie Wang
,
Kiran Neupane
,
Ashish Pandey
,
Xiyao Cheng
,
Durbek Gafurov
,
Hemanth Sai Yeddulapalli
,
Noah Glaser
,
Kanupriya Singh
,
Yuanyuan Gu
,
Shangman Li
,
Sharan Srinivas
Online Self-Service Learning Platform for Application-Inspired Cloud Development and Operations (DevOps) Curriculum.
IEEE Trans. Learn. Technol.
17 (2024)
Ido Davidesco
,
Noah Glaser
,
Ian H. Stevenson
,
Or Dagan
Detecting fluctuations in student engagement and retention during video lectures using electroencephalography.
Br. J. Educ. Technol.
54 (6) (2023)
Noah Glaser
,
Nigel Newbutt
,
Heath Palmer
,
Matthew Schmidt
Video-Based Virtual Reality Technology for Autistic Users: An Emerging Technology Report.
Technol. Knowl. Learn.
28 (2) (2023)
Matthew Schmidt
,
Noah Glaser
,
Carla Schmidt
,
Rachel Kaplan
,
Heath Palmer
,
Sue Cobb
Programming for generalization: Confronting known challenges in the design of virtual reality interventions for autistic users.
Comput. Educ. X Real.
2 (2023)
Matthew Schmidt
,
Noah Glaser
,
Heath Palmer
,
Carla Schmidt
,
Wanli Xing
Through the lens of artificial intelligence: A novel study of spherical video-based virtual reality usage in autism and neurotypical participants.
Comput. Educ. X Real.
3 (2023)
Noah Glaser
Exploring the Potential of ChatGPT as an Educational Technology: An Emerging Technology Report.
Technol. Knowl. Learn.
28 (4) (2023)
Noah Glaser
,
Matthew Schmidt
Systematic Literature Review of Virtual Reality Intervention Design Patterns for Individuals with Autism Spectrum Disorders.
Int. J. Hum. Comput. Interact.
38 (8) (2022)
Matthew Schmidt
,
Noah Glaser
,
Tina Riedy
,
Carmen Rietta
,
Heather Huszti
,
Janelle Wagner
,
Gigi Smith
,
Ana M. Gutierrez-Colina
,
Sara E. Wetter
,
Shanna M. Guilfoyle
,
Anup Patel
,
Avani C. Modi
Learning experience design of an mHealth intervention for parents of children with epilepsy.
Int. J. Medical Informatics
160 (2022)
Noah Glaser
,
Matthew Schmidt
,
Heath Palmer
,
Wanli Xing
,
Carla Schmidt
Work-in-Progress-Computer Vision Methods to Examine Neurodiverse Gaze Patterns in 360-Video.
iLRN
(2022)
Vaishnavi Sivaprasad
,
Ido Davidesco
,
Noah Glaser
,
Kenneth Thompson
Doctoral Colloquium - Utilizing Electroencephalography, Eye Gaze, and Learner Analytics to Examine Student Engagement in a Virtual Reality Classroom.
iLRN
(2022)
Noah Glaser
,
Matthew Schmidt
,
Carla Schmidt
Learner experience and evidence of cybersickness: design tensions in a virtual reality public transportation intervention for autistic adults.
Virtual Real.
26 (4) (2022)
Jim Shifflett
,
Noah Glaser
,
Lucas J. Jensen
,
Tina Riedy
,
Joseph Griffin
,
Maggie Center
Doctoral Colloquium - Confronting Death: Lived Experiences from Players of the Serious Game Spiritfarer.
iLRN
(2022)
Matthew Schmidt
,
Carla Schmidt
,
Noah Glaser
,
Dennis Beck
,
Mark Lim
,
Heath Palmer
Evaluation of a spherical video-based virtual reality intervention designed to teach adaptive skills for adults with autism: a preliminary report.
Interact. Learn. Environ.
29 (3) (2021)
Matthew Schmidt
,
Nigel Newbutt
,
Carla Schmidt
,
Noah Glaser
A Process-Model for Minimizing Adverse Effects when Using Head Mounted Display-Based Virtual Reality for Individuals with Autism.
Frontiers Virtual Real.
2 (2021)
Noah Glaser
,
Matthew Schmidt
Usage Considerations of 3D Collaborative Virtual Learning Environments to Promote Development and Transfer of Knowledge and Skills for Individuals with Autism.
Technol. Knowl. Learn.
25 (2) (2020)
Matthew Schmidt
,
Dennis Beck
,
Noah Glaser
,
Carla Schmidt
,
Fahad Abdeen
Formative Design and Evaluation of an Immersive Learning Intervention for Adults with Autism: Design and Research Implications.
iLRN
(2019)
Matthew Schmidt
,
Dennis Beck
,
Noah Glaser
,
Carla Schmidt
A Prototype Immersive, Multi-user 3D Virtual Learning Environment for Individuals with Autism to Learn Social and Life Skills: A Virtuoso DBR Update.
iLRN
(2017)