Learner experience and evidence of cybersickness: design tensions in a virtual reality public transportation intervention for autistic adults.
Noah GlaserMatthew SchmidtCarla SchmidtPublished in: Virtual Real. (2022)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- virtual reality technology
- collaborative virtual environments
- virtual world
- user experience
- virtual laboratory
- interactive virtual
- computer interface
- tangible user interface
- data mining
- augmented reality
- three dimensional
- image processing
- virtual museum
- search algorithm
- multi sensory