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iLRN
2016
2018
2020
2022
2016
2022
Keyphrases
Publications
2022
Adam Morsman
,
Ben Newman
,
Stephanie Bally
,
Jack Johns
,
Hannah Cook
,
Daniel McHugh
,
Grace Williams
Work-in-Progress - Using Virtual Reality in Museums to Assist Historical Learning.
iLRN
(2022)
Michael Vallance
Reflecting on Research: a Virtual GLAM Proposal.
iLRN
(2022)
Geoffrey Augutis
,
Linda Pfeiffer
,
Brendan Jacobs
,
Michael A. Cowling
Work-in-Progress-Factors that Lead to Successful Technology Programs in Schools.
iLRN
(2022)
Sharon Pisani
,
Alan Miller
,
Mark Hall
Digitally Restoring Artefacts Using 3D Modelling Techniques for Immersive Learning Opportunities.
iLRN
(2022)
Manuel Rebol
,
Krzysztof Pietroszek
,
Claudia Ranniger
,
Colton Hood
,
Adam Rutenberg
,
Neal Sikka
,
Alexander Steinmaurer
,
Christian Gütl
Work-in-Progress-Volumetric Communication for Remote Assistance Giving Cardiopulmonary Resuscitation.
iLRN
(2022)
Md Tusher Sarker
,
Daphne Economou
,
Alison Eardley
Doctoral Colloquium - Treasure Hunt AR for Enhancing Visiting Experience in Cultural Sites.
iLRN
(2022)
Tassos A. Mikropoulos
,
Michael Delimitros
,
George Koutromanos
Investigating the Mobile Augmented Reality Acceptance Model with Pre-Service Teachers.
iLRN
(2022)
Yuanyuan Xu
,
Mengjie Huang
,
Massimo Imparato
,
Rui Yang
,
Hai-Ning Liang
Work-in-Progress - Towards an AR Materials Library for Design and Engineering Education.
iLRN
(2022)
Benedikt Hensen
,
Ralf Klamma
A Mixed Reality Teaching Course for Formal Higher Education.
iLRN
(2022)
Christina Pasalidou
,
Nikolaos Fachantidis
Contextualizing Educational Robotics Programming with Augmented Reality.
iLRN
(2022)
Amna Idrees
,
Mark Morton
,
Gillian Dabrowski
Advancing Extended Reality Teaching and Learning Opportunities Across the Disciplines in Higher Education.
iLRN
(2022)
Tryfon Sivenas
,
George Koutromanos
,
Tassos A. Mikropoulos
Using First-Person View Drones through Head-Mounted Displays: Are They Suitable for Education?
iLRN
(2022)
Jose Garcia Estrada
,
Ekaterina Prasolova-Førland
Improving Adoption of Immersive Technologies at a Norwegian University.
iLRN
(2022)
Tilanka Chandrasekera
,
Nicole Colston
,
Tutaleni Asino
,
Cynthia Orona
,
Katie Allen
,
Allison Howard
,
Piper Bott
,
Oluwafikayo Adewumi
Work-in-Progress - Decolonizing the Digital Divide: Problem Based Spatial Design Through Immersive Technology for STEM Education in Minority Populations.
iLRN
(2022)
Jim Shifflett
,
Noah Glaser
,
Lucas J. Jensen
,
Tina Riedy
,
Joseph Griffin
,
Maggie Center
Doctoral Colloquium - Confronting Death: Lived Experiences from Players of the Serious Game Spiritfarer.
iLRN
(2022)
Robson Araujo Junior
,
Alec M. Bodzin
Supporting Watershed Literacy with a Desktop Virtual Reality Exploration Game.
iLRN
(2022)
Yuseon Jeong
,
Seonan Choi
,
Jeeheon Ryu
Work-in-progress - Design of LMS for the Shared Campus in Metaverse Learning Environment.
iLRN
(2022)
Jonah Warren
Work-in-progress - Enhancing Art Appreciation Through Immersive Recreation Games.
iLRN
(2022)
Stefan Kocher
,
Saeed Safikhani
,
Johanna Pirker
Work-In-Progress - Exploring the Feasibility of Using Hand Tracking in VR Application for Memory Training Exercises.
iLRN
(2022)
Alex Barrett
,
Nuodi Zhang
,
Fengfeng Ke
,
Jewoong Moon
,
Zlatko Sokolikj
Work-in-progress - Developing an Evidence-Centered Model for Computational Thinking in Virtual Worlds with Children with Autism.
iLRN
(2022)
Carl Boel
,
Tijs Rotsaert
,
Niels Vleeschouwer
,
Martin Valcke
,
Dieter Struyf
,
Tammy Schellens
SAVR - Design and Evaluation of an Immersive Virtual Reality Serious Game on Hazard Perception in Technical and Vocational Education.
iLRN
(2022)
César Daniel Rojas Ferrer
,
Takayuki Fujiwara
Work-in-progress - Avatar vs Teams: Co-Presence and Visual Behavior in a Videoconference Cooperative Task.
iLRN
(2022)
Francis Kambili-Mzembe
,
Neil A. Gordon
Synchronous Multi-User Cross-Platform Virtual Reality for School Teachers.
iLRN
(2022)
Robert Sims
,
Barry Chang
,
Verity Bennett
,
Advaith Krishnan
,
Abdalslam Aboubakar
,
George Coman
,
Abdulrazak Bahrami
,
Zehao Huang
,
Christopher Clarke
,
Abhijit Karnik
Step Into My Mind Palace: Exploration of a Collaborative Paragogy Tool in VR.
iLRN
(2022)
Maritina Keleri
,
Daphne Economou
,
Jeffrey Ferguson
Doctoral Colloquium - Artmaking: From a Hands-On Process to a VR Translation.
iLRN
(2022)
Vaishnavi Sivaprasad
,
Ido Davidesco
,
Noah Glaser
,
Kenneth Thompson
Doctoral Colloquium - Utilizing Electroencephalography, Eye Gaze, and Learner Analytics to Examine Student Engagement in a Virtual Reality Classroom.
iLRN
(2022)
Daniel Hawes
,
Ali Arya
VR-Based Context Priming to Increase Student Engagement and Academic Performance.
iLRN
(2022)
Yeonju Tak
,
Daeun Kim
,
Jeeheon Ryu
Work-in-Progress - Designing Evaluation Modules in the VR-based Simulation for Learners with Intellectual Disabilities.
iLRN
(2022)
Rachel R. Tatro-Duarte
A Virtual Learning Model for Virtual Reality and Literature.
iLRN
(2022)
Michael Stefan Holly
,
Jan-Heliodor Tscherko
,
Johanna Pirker
An Interactive Chess-Puzzle-Simulation for Computer Science Education.
iLRN
(2022)
Annita Varella
,
Panagiotis E. Antoniou
,
James D. Pickering
,
Charalampos Chatzimallis
,
Panagiotis D. Bamidis
Evaluating Co-Creative XR Resource Design and Development; Observations From the Field.
iLRN
(2022)
Noppharat Ratanawong
,
Komkrit Chomsuwan
Work-In-Progress - Paper-Maintenance Skills Enhancement Using Smart Documents Integrated with Self-directed Learning.
iLRN
(2022)
Marie-Luce Bourguet
,
Wenjing Ye
,
Maria Romero-Gonzalez
Work-In-Progress - Developing Materials Science Experiments Using Augmented Reality: How Much Reality is Needed?
iLRN
(2022)
Iulian Radu
,
Tugce Joy
,
Ian Bott
,
Yiran Bowman
,
Bertrand Schneider
A Survey of Educational Augmented Reality in Academia and Practice: Effects on Cognition, Motivation, Collaboration, Pedagogy and Applications.
iLRN
(2022)
Chunpeng Zhai
,
Santoso Wibowo
,
Michael A. Cowling
Work-in-Progress - Embedding cross-cultural humorous and empathetic functions to facilitate language acquisition.
iLRN
(2022)
Geraldine Anna Berger
,
Giga Tskhvedadze
,
Johannes Ruhland
Skill Systems as Expansion in Serious Games for Game-Based Learning.
iLRN
(2022)
Jeffrey Kim
,
Darren Olsen
,
Jack Renfroe
Construction Workforce Training Assisted with Augmented Reality.
iLRN
(2022)
Mamta Shah
,
Christine Gouveia
,
Benjamin Babcock
Undergraduate Nursing Students' Experiences and Perceptions of Self-Efficacy in Virtual Reality Simulations.
iLRN
(2022)
Jiaxu Liu
,
Qingtang Liu
,
Shufan Yu
,
Jingjing Ma
,
Mengfan Liu
,
Linjing Wu
Which Types of Learners Are Suitable for the Virtual Reality Environment: A fsQCA Approach.
iLRN
(2022)
Cristiane Bonfim
,
Demetrius Lacet
,
Leonel Morgado
,
Daniela Pedrosa
Work-in-Progress - The Role of Immersion When Designing Characters for Adapting Textual Narratives into Comic Strips for Online Higher Education: Trials Prototyping Characters.
iLRN
(2022)
Chenwei Hu
,
Kenneth Y. T. Lim
Exploring Constraints on Dialogic Interaction in Immersive Environments Arising from COVID-19 Protocols.
iLRN
(2022)
Yeonhee Cho
,
Hao Ning Hsu
,
Zhewen Zheng
,
Emily Elizabeth Trinh
,
HyunYoung Jang
,
Yusi Cheng
Research Based on Affective Filter Theory: Is Social VR an Effective Tool for Learning a Second Language?
iLRN
(2022)
Tracey Cole
,
Jim Shifflett
Doctoral Colloquium - Building Intertextual Connections with Secondary Students in Minecraft.
iLRN
(2022)
Alec M. Bodzin
,
Robson Araujo Junior
,
Kenneth Straw
,
Surui Huang
,
Benjamin Zalatan
,
Kathyrn Semmens
,
David Anastasio
,
Thomas C. Hammond
Flood Adventures: A Flood Preparedness Simulation Game.
iLRN
(2022)
F. Jeane Gerard
,
Markos Mentzelopoulos
,
Daphne Economou
,
Zeeshan Khalish
,
Jack Ingram
,
Ashley Edwards
Work-In-Progress - CrimOPS - Gamified Virtual Simulations for Authentic Assessment in Criminology.
iLRN
(2022)
Xin Yin
,
Gege Li
,
Xinyan Deng
,
Heng Luo
Enhancing K-16 Science Education with Augmented Reality: A Systematic Review of Literature from 2001 to 2020.
iLRN
(2022)
Kukhyeon Kim
,
Eunbyul Yang
,
Jeeheon Ryu
Work-in-progress - The Effect of Students' Perceptions on Intention to use Metaverse Learning Environment in Higher Education.
iLRN
(2022)
Xiaomeng Huang
,
Xuanhui Shao
,
Meredith M. Thompson
Learning Spatial Skills Collaboratively in Immersive Virtual Environments: A Systematic Review.
iLRN
(2022)
Hubert Cecotti
A Serious Game in Fully Immersive Virtual Reality for Teaching Astronomy Based on the Messier Catalog.
iLRN
(2022)
Johannan Hjersman
,
Khaing Mon
,
Solomiya Nysak
,
Ruowei Peng
,
Ray Freiwirth
Work-in-Progress - Post-COVID: Adapting Education to a Changing Educational Environment through Immersive Technology.
iLRN
(2022)