STEAM Project Exhibition in the Metaverse for Deaf High School Students' Affective Empowerment: The Power of Student Museum Exhibitions in Social Virtual Reality.
Stylianos MystakidisPeny Theologi-GoutiIoannis IliopoulosPublished in: iLRN (2023)
Keyphrases
- digital museum
- high school students
- virtual reality
- high school
- deaf students
- virtual environment
- mixed reality
- computer graphics
- augmented reality
- three dimensional
- middle school
- learning community
- interactive virtual
- conceptual understanding
- science teachers
- science learning
- cognitive tutor
- virtual humans
- science students
- virtual museum
- virtual world
- affective states
- helping students
- learning process
- visual data mining
- virtual reality technology
- multi sensory
- signal processing