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Alec M. Bodzin
ORCID
Publication Activity (10 Years)
Years Active: 1999-2024
Publications (10 Years): 10
Top Topics
Promote Learning
Virtual Reality
Middle School Students
Simulation Game
Top Venues
iLRN
J. Comput. Assist. Learn.
Interact. Learn. Environ.
Multim. Tools Appl.
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Publications
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Alec M. Bodzin
,
Qiong Fu
,
Robson Araujo Junior
,
Thomas C. Hammond
,
David Anastasio
,
Chad Schwartz
Implementation of a desktop virtual reality field trip in public outreach settings.
Multim. Tools Appl.
83 (18) (2024)
Robson Araujo Junior
,
Alec M. Bodzin
Effects of a place-based digital gameful learning experience on middle school students' watershed literacy and attitudes about desktop virtual reality gameplay.
Interact. Learn. Environ.
32 (4) (2024)
Robson Araujo Junior
,
Zilong Pan
,
Alec M. Bodzin
,
Kathryn Semmens
,
Thomas C. Hammond
,
David Anastasio
,
Sarah Sechrist
,
Nathan Lerro
,
Evan Rubin
,
Jessica Vogel
Flood Adventures: Evaluation Study of Final Prototype.
iLRN
(2023)
Alec M. Bodzin
,
Robson Araujo Junior
,
Thomas C. Hammond
,
David Anastasio
,
Chad Schwartz
Evaluating the Efficacy of a Desktop Virtual Reality Field Trip for Public Outreach.
iLRN
(2023)
Alec M. Bodzin
,
Robson Araujo Junior
,
Kenneth Straw
,
Surui Huang
,
Benjamin Zalatan
,
Kathyrn Semmens
,
David Anastasio
,
Thomas C. Hammond
Flood Adventures: A Flood Preparedness Simulation Game.
iLRN
(2022)
Robson Araujo Junior
,
Alec M. Bodzin
Supporting Watershed Literacy with a Desktop Virtual Reality Exploration Game.
iLRN
(2022)
Robson Araujo Junior
,
Alec M. Bodzin
,
Thomas Hammond
,
David Anastasio
,
Beigie Lam
,
Jeremy Mack
,
Daphne Mayer
,
Robert Neitz
,
Kate Semmens
,
Chad Schwartz
,
Jason Slipp
Work-in-Progress-Watershed Explorers: Designing a Virtual Reality Game to Promote Local Watershed Literacy.
iLRN
(2021)
Robson Araujo Junior
,
Alec M. Bodzin
Work-in-Progress - Immersive Virtual Reality Design Considerations to Promote Learning for English Language Learners.
iLRN
(2020)
Alec M. Bodzin
,
Robson Araujo Junior
,
Thomas Hammond
,
David Anastasio
An Immersive Virtual Reality Game Designed to Promote Learning Engagement and Flow.
iLRN
(2020)
Denise M. Bressler
,
Alec M. Bodzin
,
Michael Shane Tutwiler
Engaging middle school students in scientific practice with a collaborative mobile game.
J. Comput. Assist. Learn.
35 (2) (2019)
Denise M. Bressler
,
Alec M. Bodzin
A mixed methods assessment of students' flow experiences during a mobile augmented reality science game.
J. Comput. Assist. Learn.
29 (6) (2013)
John C. Park
,
Lisa L. Grable
,
Alec M. Bodzin
,
Alec J. Cleveland
,
David G. Haase
Developing a Science Inquiry-Based Web Site: The Science Junction.
WebNet
(1999)