An Immersive Virtual Reality Game Designed to Promote Learning Engagement and Flow.
Alec M. BodzinRobson Araujo JuniorThomas HammondDavid AnastasioPublished in: iLRN (2020)
Keyphrases
- virtual reality
- virtual world
- virtual environment
- virtual space
- promote learning
- computer graphics
- augmented reality
- mixed reality
- interactive virtual
- serious games
- three dimensional
- collaborative learning
- multi sensory
- virtual humans
- virtual reality technology
- collaborative virtual environments
- digital games
- virtual reality environments
- virtual museum
- tangible user interface
- force feedback
- learning environment
- virtual training
- game players
- ambient intelligence
- multi agent systems
- reinforcement learning