Superfrog: Comparing Learning Outcomes and Potentials of a Worksheet, Smartphone, and Tangible AR Learning Environment.
Sebastian OberdörferAnne ElsässerSilke GrafeMarc Erich LatoschikPublished in: iLRN (2023)
Keyphrases
- learning outcomes
- learning environment
- augmented reality
- students learning
- learning processes
- learning experience
- open ended
- collaborative learning
- university students
- cognitive load
- learning process
- pedagogical agents
- learning styles
- procedural knowledge
- learning activities
- peer interaction
- learning goals
- learning gains
- learning systems
- individual differences
- e learning
- learning objectives
- game based learning
- multimedia
- learning content
- mobile applications
- computer self efficacy
- learning achievement
- mobile devices
- student learning styles