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Silke Grafe
ORCID
Publication Activity (10 Years)
Years Active: 2015-2023
Publications (10 Years): 16
Top Topics
Student Motivation
Augmented Reality
Authoring Tool
Learning Environment
Top Venues
iLRN
VS-GAMES
GEM
Frontiers Virtual Real.
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Publications
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Jennifer Tiede
,
Silke Grafe
,
Eleni E. Mangina
Student Motivation in Augmented Reality-Enhanced Gamified STEM Learning Settings.
GEM
(2023)
Sebastian Oberdörfer
,
Anne Elsässer
,
Silke Grafe
,
Marc Erich Latoschik
Superfrog: Comparing Learning Outcomes and Potentials of a Worksheet, Smartphone, and Tangible AR Learning Environment.
iLRN
(2023)
Sebastian Oberdörfer
,
Philipp Krop
,
Samantha Straka
,
Silke Grafe
,
Marc Erich Latoschik
Fly My Little Dragon: Using AR to Learn Geometry.
CoG
(2022)
Jennifer Tiede
,
Rita Treacy
,
Silke Grafe
,
Eleni E. Mangina
Fostering Learning Motivation of Students with Reading and Spelling Difficulties by an AR-Enhanced Gamified Educational App for Literacy Learning.
GEM
(2022)
Jennifer Tiede
,
Silke Grafe
,
Eleni E. Mangina
Teachers' Attitudes and Technology Acceptance Towards AR Apps for Teaching and Learning.
iLRN
(2022)
Andreas Dengel
,
Muhammad Zahid Iqbal
,
Silke Grafe
,
Eleni E. Mangina
A Review on Augmented Reality Authoring Toolkits for Education.
Frontiers Virtual Real.
3 (2022)
Christian Seufert
,
Sebastian Oberdörfer
,
Alice Roth
,
Silke Grafe
,
Jean-Luc Lugrin
,
Marc Erich Latoschik
Classroom management competency enhancement for student teachers using a fully immersive virtual classroom.
Comput. Educ.
179 (2022)
Jennifer Tiede
,
Farzin Matin
,
Rita Treacy
,
Silke Grafe
,
Eleni E. Mangina
Evaluation Design Methodology for an AR App for English Literacy Skills.
iLRN
(2021)
Sebastian Oberdörfer
,
Anne Elsässer
,
Silke Grafe
,
Marc Erich Latoschik
Grab the Frog: Comparing Intuitive Use and User Experience of a Smartphone-only, AR-only, and Tangible AR Learning Environment.
MobileHCI
(2021)
Sebastian Oberdörfer
,
Anne Elsässer
,
David Schraudt
,
Silke Grafe
,
Marc Erich Latoschik
Horst - The teaching frog: learning the anatomy of a frog using tangible AR.
Mensch & Computer
(2020)
Jennifer Tiede
,
Silke Grafe
Piloting Two Educational Games in Five European Countries: Teachers' Perceptions of Student Motivation and Classroom Engagement.
VS-GAMES
(2018)
Jean-Luc Lugrin
,
Fred Charles
,
Michael Habel
,
Jamie Matthews
,
Henrik Dudaczy
,
Sebastian Oberdörfer
,
Alice Wittmann
,
Christian Seufert
,
Julie Porteous
,
Silke Grafe
,
Marc Erich Latoschik
Benchmark Framework for Virtual Students' Behaviours.
AAMAS
(2018)
Kristina Bucher
,
Silke Grafe
Designing Augmented and Virtual Reality Applications with Pre-Service Teachers.
VS-GAMES
(2018)
Jean-Luc Luqrirr
,
Sebastian Oberdörfer
,
Marc Erich Latoschik
,
Alice Wittmann
,
Christian Seufert
,
Silke Grafe
VR-Assisted vs Video-Assisted Teacher Training.
VR
(2018)
Marc Erich Latoschik
,
Jean-Luc Lugrin
,
Michael Habel
,
Daniel Roth
,
Christian Seufert
,
Silke Grafe
Breaking bad behavior: immersive training of class room management.
VRST
(2016)
Jean-Luc Lugrin
,
Marc Erich Latoschik
,
Michael Habel
,
Daniel Roth
,
Christian Seufert
,
Silke Grafe
Breaking Bad Behaviors: A New Tool for Learning Classroom Management Using Virtual Reality.
Frontiers ICT
3 (2016)
Renee Hobbs
,
Silke Grafe
YouTube pranking across cultures.
First Monday
20 (7) (2015)