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VS-GAMES
2009
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2015
2019
2009
2019
Keyphrases
Publications
2019
Paula Alavesa
,
Ilmo Laitalainen
,
Milla Immonen
Context Defined Aspects of Gamification for Factory Floor.
VS-GAMES
(2019)
Connor Fletcher
,
Vedad Hulusic
,
Panos Amelidis
Virtual Reality Ear Training System: A study on Spatialised Audio in Interval Recognition.
VS-GAMES
(2019)
Jan Burkholz
,
Sebastian von Mammen
Empathy & Information: Ingredients for a Children's Game on Diabetes.
VS-GAMES
(2019)
Anna Gardeli
,
Spyros Vosinakis
ARQuest: A Tangible Augmented Reality Approach to Developing Computational Thinking Skills.
VS-GAMES
(2019)
Uli Meyer
,
Susanne Draheim
,
Kai von Luck
A Model for Sensorimotor Affordances in Virtual Reality Environments.
VS-GAMES
(2019)
Michail N. Giannakos
,
Kshitij Sharma
,
Evangelos Niforatos
Exploring EEG signals during the different phases of game-player interaction.
VS-GAMES
(2019)
Katharina Anna Maria Heydn
,
Marc Philipp Dietrich
,
Marcus Barkowsky
,
Götz Winterfeldt
,
Sebastian von Mammen
,
Andreas Nüchter
The Golden Bullet: A Comparative Study for Target Acquisition, Pointing and Shooting.
VS-GAMES
(2019)
Ricardo Rodrigues
,
Paula Costa Ferreira
,
Rui Prada
,
Paula Paulino
,
Ana Margarida Veiga Simão
Festarola: a Game for Improving Problem Solving Strategies.
VS-GAMES
(2019)
Benjamin Eckstein
,
Florian Niebling
,
Birgit Lugrin
Reflected Reality: A Mixed Reality Knowledge Representation for Context-aware Systems.
VS-GAMES
(2019)
Maadh Al Kalbani
,
Maite Frutos Pascual
,
Ian Williams
Virtual Object Grasping in Augmented Reality: Drop Shadows for Improved Interaction.
VS-GAMES
(2019)
Maria Vayanou
,
George Loumos
,
Antonis Kargas
,
Olga Sidiropoulou
,
Konstantinos Apostolopoulos
,
Ermis E. Ioannidis
,
George Kakaletris
,
Yannis E. Ioannidis
Cultural Mobile Games: Designing for 'Many'.
VS-GAMES
(2019)
Greta Hoffmann
,
Raphaël Martin
,
Christof Weinhardt
Perfectionism in Games - Analyzing Playing Behaviors in an Educational Game.
VS-GAMES
(2019)
11th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2019, Vienna, Austria, September 4-6, 2019
VS-GAMES
(2019)
Polona Caserman
,
Hongtao Zhang
,
Jonas Zinnäcker
,
Stefan Göbel
Development of a Directed Teleport Function for Immersive Training in Virtual Reality.
VS-GAMES
(2019)
Liudmila Tahai
,
James R. Wallace
,
Christian Eckhardt
,
Krzysztof Pietroszek
Scalebridge: Design and Evaluation of Adaptive Difficulty Proportional Reasoning Game for Children.
VS-GAMES
(2019)
Sebastian von Mammen
,
Andreas Müller
,
Marc Erich Latoschik
,
Mario Botsch
,
Kirsten Brukamp
,
Carsten Schröder
,
Michel Wacker
VIA VR: A Technology Platform for Virtual Adventures for Healthcare and Well-Being.
VS-GAMES
(2019)
Felix Born
,
Sophie Abramowski
,
Maic Masuch
Exergaming in VR: The Impact of Immersive Embodiment on Motivation, Performance, and Perceived Exertion.
VS-GAMES
(2019)
Sophia C. Steinhaeusser
,
Anna Riedmann
,
Max Haller
,
Sebastian Oberdörfer
,
Kristina Bucher
,
Marc Erich Latoschik
Fancy Fruits - An Augmented Reality Application for Special Needs Education.
VS-GAMES
(2019)
Salva Kirakosian
,
Emmanuel Maravelakis
,
Katerina Mania
Immersive Simulation and Training of Person-to-3D Character Dance in Real-Time.
VS-GAMES
(2019)
David Panzoli
,
Paco Royeres
,
Mathéo Fedou
Hand-based interactions in Virtual Reality: No better feeling than the real thing!
VS-GAMES
(2019)
Iris Kico
,
Fotis Liarokapis
Comparison of Trajectories and Quaternions of Folk Dance Movements Using Dynamic Time Warping.
VS-GAMES
(2019)
Raphael Costa
,
John Quarles
3D Interaction with Virtual Objects in Real Water.
VS-GAMES
(2019)
Lei Zhang
,
Doug A. Bowman
,
Caroline N. Jones
Exploring Effects of Interactivity on Learning with Interactive Storytelling in Immersive Virtual Reality.
VS-GAMES
(2019)
Bushra Tasnim Zahed
,
Gregory White
,
John Quarles
Play It Safe: An Educational Cyber Safety Game for Children in Elementary School.
VS-GAMES
(2019)
Wolfgang Höhl
Game-Based Learning - Developing a Business Game for Interactive Architectural Visualization.
VS-GAMES
(2019)
Fangkai Yang
,
Christopher E. Peters
Social-aware navigation in crowds with static and dynamic groups.
VS-GAMES
(2019)
Soroosh Mashal
,
Gerold Hoelzl
,
Matthias Kranz
Valkyrie Project: Flying Immersion in Virtual Reality.
VS-GAMES
(2019)
Belma Ramic-Brkic
,
Alican Balik
,
Suncica Hadzidedic
,
Nirvana Pistoljevic
Web Tool for Creating Educational/Therapeutic Programmes.
VS-GAMES
(2019)
Milla Immonen
,
Paula Alavesa
,
Vasiliki Mylonopoulou
Design Challenges for Social Interactions at Factory Floor.
VS-GAMES
(2019)
Daniel Roth
,
Sebastian von Mammen
,
Julian Keil
,
Manuel Schildknecht
,
Marc Erich Latoschik
Approaching Difficult Terrain with Sensitivity: A Virtual Reality Game on the Five Stages of Grief.
VS-GAMES
(2019)
Philipp Hein
,
Max Bernhagen
,
Angelika C. Bullinger
Improving Visual Attention Guiding by Differentiation between Fine and Coarse Navigation.
VS-GAMES
(2019)
Petar Jercic
What could the baseline measurements predict about decision-making performance in serious games set in the financial context.
VS-GAMES
(2019)
Lee Beever
,
Serban R. Pop
,
Nigel W. John
Evaluating LevelEd AR: An Indoor Modelling Application for Serious Games Level Design.
VS-GAMES
(2019)
Adam Palmquist
A product to gamify other products; implementing gamification in existing software.
VS-GAMES
(2019)
Fabrizio Palmas
,
David Labode
,
David A. Plecher
,
Gudrun Klinker
Comparison of a Gamified and Non-Gamified Virtual Reality Training Assembly Task.
VS-GAMES
(2019)
Oona Kivelä
,
Paula Alavesa
,
Aku Visuri
,
Timo Ojala
Study on the Motivational and Physical Effects of Two VR Exergames.
VS-GAMES
(2019)
Efstathios Karanastasis
,
Efthymios Chondrogiannis
,
Sotiris Papasotiriou
A novel AR application for in-vehicle entertainment and education.
VS-GAMES
(2019)
Nikolaos Bakalos
,
Ioannis Rallis
,
Nikolaos Doulamis
,
Anastasios D. Doulamis
,
Eftychios Protopapadakis
,
Athanasios Voulodimos
Choreographic Pose Identification using Convolutional Neural Networks.
VS-GAMES
(2019)
Mark Magro
,
Keith Bugeja
,
Sandro Spina
,
Kurt Debattista
Interactive Cloud-based Global Illumination for Shared Virtual Environments.
VS-GAMES
(2019)
Chris Ferguson
,
Herre van Oostendorp
,
Egon L. van den Broek
The Development and Evaluation of the Storyline Scaffolding Tool.
VS-GAMES
(2019)
Brita Munsinger
,
Greg White
,
John Quarles
The Usability of the Microsoft HoloLens for an Augmented Reality Game to Teach Elementary School Children.
VS-GAMES
(2019)
Tomás Alves
,
Carlos Martinho
,
Rui Prada
Towards Incorporating Personality in Serious Games for Health.
VS-GAMES
(2019)
Sonja Gabriel
We Make Games. Using Serious Game Design Concepts in Secondary School.
VS-GAMES
(2019)
Selma Rizvic
,
Dusanka Boskovic
,
Fabio Bruno
,
Barbara Davidde Petriaggi
,
Sanda Sljivo
,
Marco Cozza
Actors in VR storytelling.
VS-GAMES
(2019)
Fotis Giariskanis
,
Panagiotis Parthenios
,
Katerina Mania
ARCHIMUSIC3D: Multimodal Playful Transformations between Music and Refined Urban Architectural Design.
VS-GAMES
(2019)
Thomas Heinz
,
Christoph Schlieder
Addressing Spatio-Temporal Geogame Relocation Issues Using Design Evaluation Heuristics and Agent-based Simulation.
VS-GAMES
(2019)
Greta Hoffmann
,
Lars Matysiak
Exploring Game Design for the Financial Education of Millenials.
VS-GAMES
(2019)
Thomas W. Day
,
Nigel W. John
Training Powered Wheelchair Manoeuvres in Mixed Reality.
VS-GAMES
(2019)
Nigel W. John
,
Thomas W. Day
,
Serban R. Pop
,
Kausik Chatterjee
,
Katy Cottrell
,
Alistair Buchanan
,
Jonathan Roberts
Virtual Reality Environment for the Cognitive Rehabilitation of Stroke Patients.
VS-GAMES
(2019)
David Sedlácek
,
Ondrej Okluský
,
Jiri Zara
Moon Base: A Serious Game for Education.
VS-GAMES
(2019)