Virtual Reality Environment for the Cognitive Rehabilitation of Stroke Patients.
Nigel W. JohnThomas W. DaySerban R. PopKausik ChatterjeeKaty CottrellAlistair BuchananJonathan RobertsPublished in: VS-GAMES (2019)
Keyphrases
- virtual reality
- virtual humans
- virtual training
- virtual environment
- virtual world
- computer graphics
- virtual space
- augmented reality
- computer generated forces
- photorealistic
- computer animation
- virtual museum
- virtual reality technology
- three dimensional
- multi sensory
- virtual reality environments
- interactive virtual
- dynamic environments
- force feedback
- visual data mining
- collaborative virtual environments
- computer vision
- ischemic stroke
- real time
- clinical data
- autonomous agents