Exergaming in VR: The Impact of Immersive Embodiment on Motivation, Performance, and Perceived Exertion.
Felix BornSophie AbramowskiMaic MasuchPublished in: VS-GAMES (2019)
Keyphrases
- virtual reality
- virtual environment
- virtual world
- intrinsic motivation
- virtual space
- virtual reality environments
- computer graphics
- positive effects
- learning environment
- augmented reality
- three dimensional
- multi user
- artificial intelligence
- image processing
- haptic interaction
- positive attitude
- haptic device
- e learning