​
Login / Signup
Felix Born
ORCID
Publication Activity (10 Years)
Years Active: 2017-2023
Publications (10 Years): 9
Top Topics
Virtual Reality
Sentiment Analysis
Computer Interface
Haptic Device
Top Venues
CoG
Proc. ACM Hum. Comput. Interact.
ICEC
VS-GAMES
</>
Publications
</>
Linda Graf
,
Sophie Abramowski
,
Felix Born
,
Maic Masuch
Emotional Virtual Characters for Improving Motivation and Performance in VR Exergames.
Proc. ACM Hum. Comput. Interact.
7 (CHI) (2023)
Felix Born
,
Linda Graf
,
Maic Masuch
Exergaming: The Impact of Virtual Reality on Cognitive Performance and Player Experience.
CoG
(2021)
Felix Born
,
Adrian Rygula
,
Maic Masuch
Motivating Players to Perform an Optional Strenuous Activity in a Virtual Reality Exergame Using Virtual Performance Augmentation.
Proc. ACM Hum. Comput. Interact.
5 (CHI) (2021)
Felix Born
,
Maic Masuch
,
Antonia Hahn
Ghost Sweeper: Using a Heavy Passive Haptic Controller to Enhance a Room-Scale VR Exergame.
CoG
(2020)
Felix Born
,
Philipp Sykownik
,
Maic Masuch
Co-Located vs. Remote Gameplay: The Role of Physical Co-Presence in Multiplayer Room-Scale VR.
CoG
(2019)
Felix Born
,
Sophie Abramowski
,
Maic Masuch
Exergaming in VR: The Impact of Immersive Embodiment on Motivation, Performance, and Perceived Exertion.
VS-GAMES
(2019)
Philipp Sykownik
,
Felix Born
,
Maic Masuch
Can You Hear the Player ExperienceĆ’ A Pipeline for Automated Sentiment Analysis of Player Speech.
CoG
(2019)
Felix Born
,
Maic Masuch
Masking Distracting Ambient Sound in an Adaptive VR-Application to Increase Presence.
ICEC
(2017)
Felix Born
,
Maic Masuch
Increasing Presence in a Mixed Reality Application by Integrating a Real Time Tracked Full Body Representation.
ACE
(2017)