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Emotional Virtual Characters for Improving Motivation and Performance in VR Exergames.
Linda Graf
Sophie Abramowski
Felix Born
Maic Masuch
Published in:
Proc. ACM Hum. Comput. Interact. (2023)
Keyphrases
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virtual characters
virtual environment
virtual reality
embodied conversational agents
virtual world
serious games
social interaction
virtual humans
crowd simulation
computer graphics
learning processes
pedagogical agents
cognitive architecture
emotional state
learning algorithm
mobile learning