Motivating Players to Perform an Optional Strenuous Activity in a Virtual Reality Exergame Using Virtual Performance Augmentation.
Felix BornAdrian RygulaMaic MasuchPublished in: Proc. ACM Hum. Comput. Interact. (2021)
Keyphrases
- virtual reality
- virtual environment
- augmented reality
- virtual world
- virtual reality technology
- three dimensional
- virtual museum
- computer graphics
- virtual laboratory
- computer interface
- virtual space
- multi sensory
- computer animation
- photorealistic
- virtual humans
- interactive virtual
- game theory
- virtual training
- collaborative virtual environments
- digital museum
- multi user
- user interface
- digital libraries