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Wolfgang Höhl
ORCID
Publication Activity (10 Years)
Years Active: 2014-2024
Publications (10 Years): 10
Top Topics
Empirically Tested
Virtual World
Serious Games
Feedback Loops
Top Venues
CoRR
VS-GAMES
ISMAR
CoG
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Publications
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Wolfgang Höhl
Understanding Hybrid Spaces: Designing a Spacetime Model to Represent Dynamic Topologies of Hybrid Spaces.
CoRR
(2024)
Jennifer Wagner
,
Simon Winter
,
Wolfgang Höhl
Unraveling the Tales of Aurora - An Imaginative Serious Games Approach.
IMET
(2023)
Wolfgang Höhl
Ambiguity in Utopian XR-Games. Basic Principles for the Design of Virtual Worlds.
CoRR
(2021)
Wolfgang Höhl
COVID-19 and Digital Transformation - Developing an Open Experimental Testbed for Sustainable and Innovative Environments (ETSIE) using Fuzzy Cognitive Maps.
CoRR
(2021)
Wolfgang Höhl
COVID-19 and digital transformation: developing an open experimental testbed for sustainable and innovative environments using Fuzzy Cognitive Maps.
F1000Research
10 (2021)
Wolfgang Höhl
Official Survey Data and Virtual Worlds - Designing an Integrative and Economical Open Source Production Pipeline for xR-Applications in Small and Medium-Sized Enterprises.
Big Data Cogn. Comput.
4 (4) (2020)
Wolfgang Höhl
,
Farzam Kharvari
,
Gudrun Klinker
Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design.
CoG
(2020)
Farzam Kharvari
,
Wolfgang Höhl
The Role of Serious Gaming using Virtual Reality Applications for 3D Architectural Visualization.
VS-GAMES
(2019)
Wolfgang Höhl
Game-Based Learning - Developing a Business Game for Interactive Architectural Visualization.
VS-GAMES
(2019)
Florian Alt
,
Sabrina Geiger
,
Wolfgang Höhl
ShapelineGuide: Teaching Mid-Air Gestures for Large Interactive Displays.
PerDis
(2018)
Andreas Behmel
,
Wolfgang Höhl
,
Thomas Kienzl
MRI design review system: A mixed reality interactive design review system for architecture, serious games and engineering using game engines, standard software, a tablet computer and natural interfaces.
ISMAR
(2014)