Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design.
Wolfgang HöhlFarzam KharvariGudrun KlinkerPublished in: CoG (2020)
Keyphrases
- cross sectional
- serious games
- participatory design
- virtual environment
- usability testing
- design decisions
- design principles
- lessons learned
- learning scenarios
- cross section
- design process
- blood vessels
- educational games
- ct scans
- video games
- computer games
- learning technologies
- learning processes
- online learning
- expert systems
- cooperative learning
- mri data
- deformation field
- x ray
- mobile phone