Comparison of a Gamified and Non-Gamified Virtual Reality Training Assembly Task.
Fabrizio PalmasDavid LabodeDavid A. PlecherGudrun KlinkerPublished in: VS-GAMES (2019)
Keyphrases
- virtual reality
- virtual training
- virtual environment
- augmented reality
- computer graphics
- photorealistic
- virtual world
- three dimensional
- multi sensory
- virtual reality technology
- interactive virtual
- real time
- virtual humans
- computer animation
- virtual laboratory
- virtual space
- visual data mining
- online learning
- digital museum
- training set
- pattern recognition
- computer vision