The Usability of the Microsoft HoloLens for an Augmented Reality Game to Teach Elementary School Children.
Brita MunsingerGreg WhiteJohn QuarlesPublished in: VS-GAMES (2019)
Keyphrases
- school children
- augmented reality
- learning games
- mixed reality
- human computer interaction
- virtual objects
- virtual reality
- video games
- computer games
- virtual world
- real scenes
- real environment
- game design
- game play
- head mounted display
- educational games
- camera tracking
- digital games
- user experience
- face to face collaborative learning