Piloting Two Educational Games in Five European Countries: Teachers' Perceptions of Student Motivation and Classroom Engagement.
Jennifer TiedeSilke GrafePublished in: VS-GAMES (2018)
Keyphrases
- european countries
- educational games
- student motivation
- student learning
- learning tools
- student engagement
- learning gains
- high school
- digital games
- student achievement
- teaching practices
- game based learning
- video games
- attitudes toward
- grade students
- technology enhanced
- game design
- foreign language
- computer games
- serious games
- learning opportunities
- learning experience
- learning environment
- middle school
- collaborative learning
- significantly higher
- game play
- pilot study
- instructional design
- learning outcomes
- high school students
- computer assisted language learning
- educational experiences
- instructional strategies
- college students
- computer technology