Grab the Frog: Comparing Intuitive Use and User Experience of a Smartphone-only, AR-only, and Tangible AR Learning Environment.
Sebastian OberdörferAnne ElsässerSilke GrafeMarc Erich LatoschikPublished in: MobileHCI (2021)
Keyphrases
- user experience
- augmented reality
- mobile applications
- learning environment
- user interface
- user studies
- end users
- user interaction
- user behavior
- human computer interaction
- e learning
- mobile devices
- user engagement
- information access
- m learning
- web services
- pedagogical agents
- mobile services
- emerging technologies
- social bookmarking