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Student Motivation in Augmented Reality-Enhanced Gamified STEM Learning Settings.
Jennifer Tiede
Silke Grafe
Eleni E. Mangina
Published in:
GEM (2023)
Keyphrases
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augmented reality
student motivation
learning algorithm
human computer interaction
learning systems
mixed reality
learning process
online learning
virtual objects
virtual reality
computer assisted
learning community
computer vision
multimedia
eye tracking
problem based learning