Immersive VR for K-12 experiential education - proposing a pedagogies, practicalities, and perspectives informed framework.
Christian SchottAndrea MilliganStephen MarshallPublished in: Comput. Educ. X Real. (2024)
Keyphrases
- virtual reality
- conceptual framework
- virtual environment
- e learning
- main contribution
- learning technologies
- learning environment
- virtual world
- distance learning
- educational games
- neural network
- distance education
- learning processes
- theoretical framework
- human computer interaction
- learning process
- information technology
- image processing