A Serious game for programming in higher education.
Thomas HaineyGavin J. BaxterPublished in: Comput. Educ. X Real. (2024)
Keyphrases
- higher education
- serious games
- game development
- hong kong
- virtual environment
- game engine
- online learning
- learning technologies
- e learning
- mobile learning
- learning in higher education
- distance learning
- blended learning
- video games
- learning management systems
- game play
- technology enhanced
- computer games
- learning scenarios
- corporate training
- hybrid learning
- vocational education
- educational games
- open university
- knowledge practices
- tertiary education
- digital games
- design principles
- game based learning
- social networks
- learning tools
- learning materials