An educational experience in ancient Rome to evaluate the impact of virtual reality on human learning processes.
Paolo BoffiMonica ClericiAlberto GallacePier Luca LanziPublished in: Comput. Educ. X Real. (2023)
Keyphrases
- learning processes
- virtual reality
- virtual environment
- learning design
- lifelong learning
- virtual humans
- technology enhanced learning
- collaborative virtual environments
- learning goals
- serious games
- game based learning
- instructional design
- learning outcomes
- computer graphics
- virtual world
- learning activities
- ims ld
- augmented reality
- social interaction
- learning scenarios
- teaching learning
- learning environment
- learning platforms
- computer supported collaborative learning
- haptic interaction
- learning process
- learning objects
- three dimensional
- virtual reality environments
- virtual museum
- educational modeling languages
- knowledge building
- educational games
- virtual reality technology
- virtual training
- multi sensory
- e learning
- interactive virtual
- personalized learning
- learning analytics
- learning styles
- meta cognition
- computer vision