A systematic literature review on user factors to support the sense of presence in virtual reality learning environments.
Axel WiepkeBirte HeinemannPublished in: Comput. Educ. X Real. (2024)
Keyphrases
- virtual reality
- literature review
- virtual environment
- virtual space
- learning environment
- computer graphics
- collaborative virtual environments
- end users
- augmented reality
- learning spaces
- virtual world
- three dimensional
- visual data mining
- computer animation
- fuzzy theory
- photorealistic
- user interaction
- case study
- virtual museum
- virtual training
- current issues
- interactive virtual
- virtual humans
- multi sensory
- learning outcomes
- learning activities
- user interface
- information systems development
- pattern recognition
- virtual reality technology
- multi user
- force feedback
- motion capture
- e learning
- knowledge management
- multimedia
- metadata