Towards participatory activities with augmented reality for cultural heritage: A literature review.
Cátia SilvaNelson ZagaloMário VairinhosPublished in: Comput. Educ. X Real. (2023)
Keyphrases
- augmented reality
- cultural heritage
- literature review
- digital libraries
- case study
- virtual objects
- multimedia
- human computer interaction
- mixed reality
- virtual reality
- learning games
- cidoc crm
- digital archives
- real scenes
- molecular structures
- human activities
- software engineering
- live video
- head mounted display
- tangible interaction
- learning scenarios
- user interface
- real environment
- image processing