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Saverio Iacono
ORCID
Publication Activity (10 Years)
Years Active: 2018-2024
Publications (10 Years): 9
Top Topics
Cultural Heritage
Programming Education
Sliding Tile
Peer Assessment
Top Venues
AVR (2)
IEEE Trans. Learn. Technol.
IEEE Trans. Educ.
GEM
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Publications
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Mario Vallarino
,
Saverio Iacono
,
Edoardo Bellanti
,
Gianni Viardo Vercelli
A Flipped Remote Lab: Using a Peer-Assessment Tool for Learning 3-D Modeling.
IEEE Trans. Learn. Technol.
17 (2024)
Daniele Zolezzi
,
Saverio Iacono
,
Luca Martini
,
Gianni Viardo Vercelli
Comunicazione Digitale XR: Assessing the impact of extended reality technologies on learning.
Comput. Educ. X Real.
5 (2024)
Daniele Zolezzi
,
Saverio Iacono
,
Gianni Viardo Vercelli
"Alice in Codeland": A Gamified Approach to Web Programming Education.
GEM
(2024)
Daniele Zolezzi
,
Saverio Iacono
,
Gianni Viardo Vercelli
Star Words Re-Generated: Gamification and GenAI for Effective Training.
Int. J. Emerg. Technol. Learn.
19 (4) (2024)
Saverio Iacono
,
Daniele Zolezzi
,
Gianni Viardo Vercelli
Metaverse, A Year After: Evolution of XR Tools and Generative-AI.
MetroXRAINE
(2023)
Mario Vallarino
,
Saverio Iacono
,
Daniele Zolezzi
,
Gianni Viardo Vercelli
Online Peer Instruction on Moodle to Foster Students' Engagement at the Time of COVID-19 Pandemic.
IEEE Trans. Educ.
65 (4) (2022)
Gianni Viardo Vercelli
,
Saverio Iacono
,
Mario Vallarino
,
Daniele Zolezzi
Puzzle Battle 2.0: A Revisited Serious Game in VR During Pandemic's Period.
GALA
(2021)
Saverio Iacono
,
Mario Vallarino
,
Gianni Viardo Vercelli
Gamification in Corporate Training to Enhance Engagement: An Approach.
iJET
15 (17) (2020)
Saverio Iacono
,
Daniele Zolezzi
,
Gianni Viardo Vercelli
Virtual Reality Arcade Game in Game-Based Learning for Cultural Heritage.
AVR (2)
(2018)