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volume 14475, 2024
Games and Learning Alliance - 12th International Conference, GALA 2023, Dublin, Ireland, November 29 - December 1, 2023, Proceedings
GALA
14475 (2024)
2023
Erik McGuire
,
Noriko Tomuro
What Can You Do with a Sword? Gender Biases in Text Game Affordances.
GALA
(2023)
Vanissa Wanick
,
Cara Black
,
Craig W. Hutton
,
Mary Barker
,
Adam Watts
Balancing Inequalities: A Board Game for Young People from Coastal Communities to Discuss Plausible Futures.
GALA
(2023)
George Liapis
,
Katerina Zacharia
,
Kejsi Rrasa
,
Ioannis P. Vlahavas
Serious Escape Room Game for Personality Assessment.
GALA
(2023)
Antti Koivisto
,
Sari Merilampi
,
Darija Markovic
,
Johanna Virkki
,
Mirka Leino
Game-Based Teaching Scenarios in Upper Secondary Mathematics Teaching - European User Experiences.
GALA
(2023)
Stefan Bodenschatz
,
Tilo Mentler
,
Christof Rezk-Salama
A Security-Focused Architecture for Gameplay Telemetry in Serious Games.
GALA
(2023)
Peadar Callaghan
,
Mikhail Fiadotau
Using Meaningful Choices and Uncertainty to Increase Player Agency in a Cybersecurity Seminar Game.
GALA
(2023)
Charlotta Elo
,
Tiina Ihalainen
,
Tanja Vihriälä
,
Johanna Virkki
The Gamification Elements Speech-Language Pathologists Use to Motivate Children for Speech Therapy Training.
GALA
(2023)
Gerda Huber
,
David Rückel
UX and Serious Games - A Research Agenda.
GALA
(2023)
Sören Aguirre Reid
,
Richard Lackes
,
Markus Siepermann
,
Georg Vetter
,
Wladimir Wenner
Oral Examinations Simulator - An Intelligent Tutoring Tool to Reduce Oral Exam Anxiety.
GALA
(2023)
Daniel Majonica
,
Nardie L. J. A. Fanchamps
,
Deniz Iren
,
Roland Klemke
Exploring Immersive Learning Environments in Human-Robot Interaction Use Cases.
GALA
(2023)
Fazilat Hojaji
,
Adam J. Toth
,
John M. Joyce
,
Mark John Campbell
An AI Approach for Analyzing Driving Behaviour in Simulated Racing Using Telemetry Data.
GALA
(2023)
Fahad Ahmed
,
Riccardo Berta
,
Francesco Bellotti
,
Federica Floris
,
Luca Lazzaroni
,
Giacinto Barresi
,
Jesús Requena-Carrión
Application of a Serious Game for Emotion Elicitation Under Socio-Economic and Trust Based Decision-Making Scenarios for Autistic Adolescents.
GALA
(2023)
Francesco Floris
,
Valeria Fradiante
,
Marina Marchisio
,
Sergio Rabellino
Design Gamification Strategies in a Digital Learning Environment: The Impact on Students.
GALA
(2023)
David Baberowski
,
Thiemo Leonhardt
,
Nadine Bergner
Inside the System - Designing VR Serious Games for Computer Science Education.
GALA
(2023)
Steven Hawthorn
,
Rui M. Jesus
,
Maria Ana Baptista
A Reusable Serious Game Model for Natural Hazard Risk Communication: Evaluation of a Tsunami-Focused Case Study.
GALA
(2023)
Pheobe Wenyi Sun
,
Flavia H. Santos
,
Andrew Hines
Browser-Based Game Design for Cognitive Effort Aware Quality of Experience Evaluation.
GALA
(2023)
Mariana Rocha
,
Paul Doyle
BlendMaster: A Collaborative Board Game for Training Teachers in Blended Learning.
GALA
(2023)
Pierpaolo Dondio
Does Playing Video Games Give a Child an Advantage in Digital Game-Based Learning?
GALA
(2023)
Alessandro Pighetti
,
Luca Forneris
,
Francesco Bellotti
,
Alessio Capello
,
Marianna Cossu
,
Giuseppe Gioco
,
Riccardo Berta
A Teacher-Configurable Scoring System for Serious Games.
GALA
(2023)
Pelin Celik
Haptic Recording Experience - The Iceberg Model as a Serious Game for Decision Making in Systemic Design Oriented Leadership (SDOL).
GALA
(2023)
S. M. Musfequr Rahman
,
Asif Shaikh
,
Henna Mattila
,
Tarmo Lipping
,
Sari Merilampi
,
Pasi Raumonen
,
Johanna Virkki
A Hat-Integrated HCI System for Serious Games-Proof-of-Concept Applications in Focus Detection and Game Controlling.
GALA
(2023)
Avo Schönbohm
,
Jan-Henrik Walter
Future Blocks: Sci-Fi Storytelling as a Serious Game for Leadership Development.
GALA
(2023)
Barrie D. Robison
,
Terence Soule
The Design and Implementation of Biological Evolution as a Video Game Mechanic.
GALA
(2023)
Sinéad Impey
,
Declan O'Sullivan
,
Gaye Stephens
The Nurse's Knowledge Bank: A Serious Knowledge Elicitation and Evaluation Game.
GALA
(2023)
Pierpaolo Dondio
,
André Almo
,
Maíra Amaral
,
Ephrem Tibebe
,
Mariana Rocha
,
Attracta Brennan
Not (Only) a Matter of Position: Player Traits Which Influence the Experience with the Leaderboard in a Digital Maths Game.
GALA
(2023)
Mirka Leino
,
Taina Jyräkoski
,
Tommi Lehtinen
,
Jussi-Pekka Aaltonen
,
Sandra Herrnegger
,
Johanna Virkki
,
Sari Merilampi
JOYRIDE: Mobile Robot-Integrated Gamified Exercise Tour for Increasing Physical Activity Among Elderly People.
GALA
(2023)
Yimin Zhou
,
Merlijn Mac Gillavry
,
Pengzhi Yang
,
Zihao Xu
,
Baitian Zhang
,
Rafael Bidarra
Astral Body: A Virtual Reality Game for Body Ownership Investigation.
GALA
(2023)
Stefan Huber
,
Antero Lindstedt
,
Kristian Kiili
,
Manuel Ninaus
Are Game Elements Fueling Learners' Motivation via Positive Affect?
GALA
(2023)
Bérénice Lemoine
,
Pierre Laforcade
Mapping Facts to Concrete Game Elements for Generation Purposes: A Conceptual Approach.
GALA
(2023)
André Almo
,
Mariana Rocha
,
Attracta Brennan
,
Pierpaolo Dondio
A Game Design-Centric Taxonomy for Feedback Features in Digital Serious Games.
GALA
(2023)
Rosa Lilia Segundo Díaz
,
Gustavo Rovelo
,
Miriam Bouzouita
,
Véronique Hoste
,
Karin Coninx
The Influence of Personality Traits and Game Design Elements on Player Enjoyment: An Empirical Study on GWAPs for Linguistics.
GALA
(2023)
Tobias Grubenmann
,
Francesco Shankar
Astera, an Educational Game About the Evolution of Galaxies.
GALA
(2023)
Bérénice Lemoine
,
Pierre Laforcade
Generator of Personalised Training Games Activities: A Conceptual Design Approach.
GALA
(2023)
Rene Roepke
,
Johannes Ballmann
Towards a Competitive Two-Player Anti-phishing Learning Game.
GALA
(2023)
Elena Shliakhovchuk
,
Miguel Chover Sellés
Appling a Solution-Focused Approach (SFA) to Overcoming Barriers in Integrating Video Games into the Classroom.
GALA
(2023)
Daryn A. Dever
,
Megan Wiedbusch
,
Saerok Park
,
Andrea Llinas
,
James C. Lester
,
Roger Azevedo
Assessing the Complexity of Gaming Mechanics During Science Learning.
GALA
(2023)
Zhixin Li
,
Sharon Jessica
eKinomy: Designing a Serious Game to Promote Economic Decision-Making Skills from Elementary Level.
GALA
(2023)
Thomas Bjørner
,
Nick B. Blume
,
Nicolaj J. D. Frederiksen
,
Victor S. Hjort
,
Amalie F. H. Mørck
,
Martin Ø. Petersen
An Engaging Serious Game that Strengthens High School Students' Understanding of the Periodic Table.
GALA
(2023)
Santiago Góngora
,
Luis Chiruzzo
,
Gonzalo Méndez
,
Pablo Gervás
Skill Check: Some Considerations on the Evaluation of Gamemastering Models for Role-Playing Games.
GALA
(2023)
Ying-Dong Liu
,
Bertrand Marne
,
Iza Marfisi-Schottman
,
Tiphaine Galpin
,
Aurore Caruso
EscapeCell: Serious Game Integration to a University Biology Course on an E-Learning Platform.
GALA
(2023)
Georgios Thoma
,
Korbinian Moeller
,
Manuel Ninaus
,
Julia Bahnmueller
Collectible Content - Towards a Modular Ecosystem of Intrinsically Integrated Gameplay: The Case of Fractions.
GALA
(2023)
Michael Riesner
A Comprehensive Classification of the Elements in Video Games - Explorative, Ludic, Narrative, Sociable.
GALA
(2023)
Hubert Cecotti
,
Louis van der Putten
,
Robin Coste
,
Michael James Callaghan
Assessment of Input Modalities for Control and Accessibility in Fully Immersive Virtual Reality Educational Game.
GALA
(2023)
Francesca de Rosa
,
Mark Escott
,
Douglas Havron
,
Desmar Walkes
,
Lauren Ancel Meyers
The C3C Game: Serious Games and Community-Centered Design for Improved Pandemic Decision Making.
GALA
(2023)
Nádia Salgado Pereira
,
Paula Costa Ferreira
,
Sofia Mateus Francisco
,
Ana Margarida Veiga Simão
Pro(f)Social: A Serious Game to Counter Cyberbullying.
GALA
(2023)
Kazuhisa Miwa
Does Players' Prosocial Behavior in Computer Game Predict Their Well-Being in Real Life?
GALA
(2023)
Mamoudou Ndiaye
,
Fabrice Pirolli
,
Raphaëlle Crétin-Pirolli
The Digital Serious Games, a Specific Educational Resource: Analysing Teachers and Educational Engineer's Information Seeking Behaviour Using the Concept of Information Horizons.
GALA
(2023)
Kevin Körner
,
Patrick Muczczek
,
Jana Knickrehm
Yabusame!!! - Historical Japanese Cross Scroll Meets VR.
GALA
(2023)
Sari Merilampi
,
Taina Jyräkoski
,
Anja Poberznik
,
Nina Karttunen
,
Toni Seessalo
,
Johanna Virkki
,
Tarmo Lipping
Gamified Wearable EEG Technology to Support Controlling of Cognitive Load After Brain Injury.
GALA
(2023)