Assessment of Input Modalities for Control and Accessibility in Fully Immersive Virtual Reality Educational Game.
Hubert CecottiLouis van der PuttenRobin CosteMichael James CallaghanPublished in: GALA (2023)
Keyphrases
- virtual reality
- educational games
- virtual environment
- virtual world
- three dimensional
- computer graphics
- virtual reality technology
- video games
- augmented reality
- photorealistic
- virtual space
- computer games
- serious games
- game based learning
- virtual humans
- learning tools
- interactive virtual
- online game
- multi sensory
- force feedback
- game play
- game design
- computer animation
- tangible user interface
- learning experience
- children learn
- foreign language
- learning objects