Using Meaningful Choices and Uncertainty to Increase Player Agency in a Cybersecurity Seminar Game.
Peadar CallaghanMikhail FiadotauPublished in: GALA (2023)
Keyphrases
- game play
- imperfect information
- repeated games
- two player games
- boolean games
- computer games
- multi player
- video games
- game players
- human players
- game playing
- computer poker
- card game
- game design
- incomplete information
- game mechanics
- board game
- massively multiplayer online role playing games
- game based learning
- game theoretic
- educational games
- nash equilibrium
- game theory
- higher level
- stochastic games
- learning environment
- human computation
- government agencies
- perfect information
- serious games
- environmental protection
- learning processes
- learning experience
- pure nash equilibria
- virtual world