Puzzle Battle 2.0: A Revisited Serious Game in VR During Pandemic's Period.
Gianni Viardo VercelliSaverio IaconoMario VallarinoDaniele ZolezziPublished in: GALA (2021)
Keyphrases
- serious games
- virtual environment
- virtual reality
- game engine
- virtual world
- educational games
- game based learning
- video games
- game play
- game design
- learning processes
- learning scenarios
- game development
- computer games
- adaptive hypermedia
- public health
- real world
- sliding tile
- damage assessment
- virtual space
- design principles
- computer graphics
- case study
- artificial intelligence