Exploring the effect of VR-enhanced teaching aids in STEAM education: An embodied cognition perspective.
Zehui ZhanXuanyan ZhongZhihang LinRubing TanPublished in: Comput. Educ. X Real. (2024)
Keyphrases
- embodied cognition
- distance learning
- higher education
- web based learning
- educational technology
- e learning
- university level
- distance education
- teaching methods
- teacher education
- virtual reality
- problem based learning
- learning sciences
- cognitive science
- secondary school
- online learning
- virtual environment
- blended learning
- learning process
- mobile learning
- teacher training
- cognitive systems
- serious games
- design studio
- science education
- learning community
- learning analytics
- computational models
- social psychology
- virtual world
- learning environment