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GFHEU
2014
2014
2014
Keyphrases
Publications
2014
Regina Friess
,
Nina Kolas
,
Johannes Knoch
A game design of a Serious Game for supporting the compliance of diabetic Adolescents.
GFHEU
(2014)
Malypoeur Plong
,
Vero Vanden Abeele
,
Luc Geurts
Requirements for an Architecture of a Generic Health Game Data Management System.
GFHEU
(2014)
Emmanuel Tsekleves
,
Adrian Gradinar
,
Andy Darby
,
Marcia T. Smith
Active Parks: 'Phygital' urban games for sedentary and older people.
GFHEU
(2014)
Baihua Li
,
Mark Maxwell
,
Daniel Leightley
,
Angela Lindsay
,
Wendy Johnson
,
Andrew Ruck
Development of Exergame-based Virtual Trainer for Physical Therapy using Kinect.
GFHEU
(2014)
Marlou Poppelaars
,
Yuli R. Tak
,
Anna Lichtwarck-Aschoff
,
Rutger C. M. E. Engels
,
Adam Lobel
,
Sally N. Merry
,
Mathijs F. G. Lucassen
,
Isabela Granic
Autonomous and Controlled Motivation in a Randomized Controlled Trial Comparing School-based and Computerized Depression Prevention Programs.
GFHEU
(2014)
Anna Lisa Martin
,
Ulrich Götz
,
Cornelius Müller
,
René Bauer
"Gabarello v.1.0" and "Gabarello v.2.0": Development of motivating rehabilitation games for robot-assisted locomotion therapy in childhood.
GFHEU
(2014)
Hannah Ramsden Marston
,
Michael Kroll
,
Dennis Fink
,
Sabine Eichberg
Digital Game Aesthetics of the iStoppFalls Exergame.
GFHEU
(2014)
Enrique Castro-Sánchez
,
Esmita Charani
,
Luke Moore
,
Myriam Gharbi
,
Alison H. Holmes
"On call: antibiotics"- development and evaluation of a serious antimicrobial prescribing game for hospital care.
GFHEU
(2014)
Micah Hrehovcsik
,
Joeri Taelman
,
Joep Janssen
,
Niels Keetels
Tactical Forms: Classification of Applied Games for Game Design.
GFHEU
(2014)
Menno Deen
,
Evelyn J. E. Heynen
,
Ben A. M. Schouten
,
Peer G. H. P. van der Helm
,
Andries M. Korebrits
Games [4Therapy] Project: Let's talk!
GFHEU
(2014)
Mathea Falco
,
Jesse Schell
,
Deidre Witan
Tunnel Tail: A New Approach to Prevention.
GFHEU
(2014)
Games for Health 2014 - Proceedings of the 4th European Conference on Gaming and Playful Interaction in Healthcare, GFHEU 2014, Utrecht, The Netherlands, October 27-28, 2014
GFHEU
(2014)
Mary Dankbaar
,
Maartje Bakhuys Roozeboom
,
Esther Oprins
,
Frans Rutten
,
Jan van Saase
,
Jeroen J. G. van Merriënboer
,
Stephanie Schuit
Gaming as a training tool to train cognitive skills in Emergency Care: how effective is it?
GFHEU
(2014)
Jeana Frost
,
Allison Eden
The Effect of Social Sharing Games and Game Performance on Motivation to Play Brain Games.
GFHEU
(2014)
Annerieke Heuvelink
,
Yuli R. Tak
,
Nico Van Meeteren
The Opinions of People in the Netherlands over 65 on Active Video Games: a Survey Study.
GFHEU
(2014)
Janienke Sturm
,
Sander Margry
,
Muriel van Doorn
,
Wouter Sluis-Thiescheffer
Meaningful Feedback at Opportune Moments: How persuasive feedback motivates teenagers to move.
GFHEU
(2014)
Katinka van der Kooij
,
Evert Hoogendoorn
,
Renske Spijkerman
,
Valentijn Visch
Changamoto: Design and Validation of a Therapy Adherence Game.
GFHEU
(2014)
Anna Lisa Martin
,
Viktoria Jolanda Kluckner
Player-centred Design Model for psychophysiological adaptive Exergame Fitness Training for Children.
GFHEU
(2014)
Stefania Pazzi
,
Valentina Falleri
,
Stefano Puricelli
,
Daniela Tost Pardell
,
Ariel von Barnekow
,
Sergi Grau
,
Elena Cavallini
,
Sara Bottiroli
,
Chiara Zucchella
,
Cristina Tassorelli
A Serious Games platform for early diagnosis of mild cognitive impairments.
GFHEU
(2014)
Amber Choo
,
Xin Tong
,
Diane Gromala
,
Ari Hollander
Virtual Reality and Mobius Floe: Cognitive Distraction as Non-Pharmacological Analgesic for Pain Management.
GFHEU
(2014)
Wm. LeRoy Heinrichs
,
Parvati Dev
,
Dick Davies
Patients Should Not Be Passive! Creating and Managing Active Virtual Patients in Virtual Clinical Environments.
GFHEU
(2014)
2013
Céline Brunot-Gohin
,
Alexandre Augeard
,
André Aoun
,
Jean-Yves Plantec
Serious game based on Clinical cases: A multidisciplinary Approach for Self-assesssment in Dental Education.
GFHEU
(2013)
R. J. W. Sluis-Thiescheffer
,
Rob Tieben
,
Janienke Sturm
,
Mathilde M. Bekker
,
Ben A. M. Schouten
An Active Lifestyle for Youths through Ambient Persuasive Technology. Implementing Activating Concepts in a School Environment.
GFHEU
(2013)
Ralf Schmidt
,
Patrick Eifler
,
Maic Masuch
Playfully Conquering Performance Anxiety.
GFHEU
(2013)
Alasdair G. Thin
,
Giusy Fiucci
,
Angelo Marco Luccini
,
Michel Rudnianski
,
Rosa García Sánchez
,
Jannicke Baalsrud Hauge
Servitization versus Commoditization: the Business Model Dilemma Confronting Serious Games for Health.
GFHEU
(2013)
Alessia Cadamuro
,
Valentijn Visch
'What Remains?': A Persuasive Story Telling Game.
GFHEU
(2013)
Micah Hrehovcsik
,
Lies van Roessel
Using Vitruvius as a Framework for Applied Game Design.
GFHEU
(2013)
Maurits Graafland
,
Marlies P. Schijven
A serious game to improve situation awareness in laparoscopic surgery.
GFHEU
(2013)
Georges E. Khalil
Fear and Happiness in "Re-Mission": Teasing Out Emotional Gaming Events Responsible for Cancer Risk Perception.
GFHEU
(2013)
Bruno Bonnechère
,
Bart Jansen
,
Lubos Omelina
,
L. Da Silva
,
D. Mouraux
,
Marcel Rooze
,
Serge L. Van Sint Jan
Patient follow-up using Serious Games. A feasibility study on low back pain patients.
GFHEU
(2013)
Simon McCallum
,
Costas Boletsis
A Taxonomy of Serious Games for Dementia.
GFHEU
(2013)
Games for Health - Proceedings of the 3rd European Conference on Gaming and Playful Interaction in Health Care, GFHEU 2013, Amsterdam, The Netherlands, October 28-29, 2013
GFHEU
(2013)
Koen de Greef
,
Erik D. Van der Spek
,
Tilde Bekker
Designing Kinect games to train motor skills for mixed ability players.
GFHEU
(2013)
Agali Mert
,
Rudolf Buirma
,
Justin van Luijk
,
Gor Melkonian
,
Joeri Pels
,
Eric Vermetten
Development of a theory-based applied game for the treatment of Post-Traumatic Stress Disorder: proof of feasibility.
GFHEU
(2013)
Eelco P. Braad
,
Jef Folkerts
,
Niek Jonker
Attributing Design Decisions in the Evaluation of Game- Based Health Interventions.
GFHEU
(2013)
Kristín Guðmundsdóttir
,
Astrid Lilja Wille
,
Alexandru Savu
Designing Games for Children with Cerebral Palsy.
GFHEU
(2013)
Lieven Van den Audenaeren
,
Véronique Celis
,
Vero Vanden Abeele
,
Luc Geurts
,
Jelle Husson
,
Pol Ghesquière
,
Jan Wouters
,
Leen Loyez
,
Ann Goeleven
DYSL-X: Design of a tablet game for early risk detection of dyslexia in preschoolers.
GFHEU
(2013)
Michele Pirovano
,
Pier Luca Lanzi
,
Renato Mainetti
,
Nunzio Alberto Borghese
IGER: A Game Engine Specifically Tailored to Rehabilitation.
GFHEU
(2013)
Josh Whitkin
The Core Mechanic in Battlefood: A Design Journey.
GFHEU
(2013)
Bard O. Wartena
,
Hylke W. van Dijk
Bias Blaster - Aiding Cognitive Bias Modification- Interpretation through a bubble shooter induced gameflow.
GFHEU
(2013)
Esther G. Steenbeek-Planting
,
Mirella Boot
,
Jan C. de Boer
,
Marco van de Ven
,
Nicole M. Swart
,
Dimme van der Hout
Evidence-based psycholinguistic principles to remediate reading problems applied in the playful app Letterprins: A perspective of quality of healthcare on learning to read.
GFHEU
(2013)
Bruno Bonnechère
,
Victor Sholukha
,
F. Moiseev
,
Marcel Rooze
,
Serge L. Van Sint Jan
From KinectTM to anatomically-correct motion modelling: Preliminary results for human application.
GFHEU
(2013)
John Edison Muñoz
,
Óscar A. Henao
,
J. F. López
,
Julian F. Villada
BKI: Brain Kinect Interface, a new hybrid BCI for rehabilitation.
GFHEU
(2013)
Stefania Artioli
,
Riccardo Berta
,
Alessandro De Gloria
,
Andrea Pomicino
,
Nicola Secco
A Serious Game to Inform about HIV Prevention: HInVaders, a Case Study.
GFHEU
(2013)
Rafael Bidarra
,
Dien Gambon
,
Rob Kooij
,
Dylan Nagel
,
Maaike Schutjes
,
Ioanna Tziouvara
Gaming at the dentist's - serious game design for pain and discomfort distraction.
GFHEU
(2013)