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Patient follow-up using Serious Games. A feasibility study on low back pain patients.

Bruno BonnechèreBart JansenLubos OmelinaL. Da SilvaD. MourauxMarcel RoozeSerge L. Van Sint Jan
Published in: GFHEU (2013)
Keyphrases
  • serious games
  • clinical data
  • design principles
  • patient data
  • databases
  • online learning
  • video games
  • learning scenarios
  • usability testing
  • intensive care
  • medical care