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Gaming at the dentist's - serious game design for pain and discomfort distraction.
Rafael Bidarra
Dien Gambon
Rob Kooij
Dylan Nagel
Maaike Schutjes
Ioanna Tziouvara
Published in:
GFHEU (2013)
Keyphrases
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serious games
virtual environment
design principles
design process
educational games
game play
digital games
game engine
databases
learning algorithm
artificial intelligence
case study
object oriented
human body
game playing