Digital Game Aesthetics of the iStoppFalls Exergame.
Hannah Ramsden MarstonMichael KrollDennis FinkSabine EichbergPublished in: GFHEU (2014)
Keyphrases
- digital games
- digital game based learning
- learning environment
- computer games
- educational games
- game design
- educational tool
- learning tools
- game play
- digital media
- game based learning
- foreign language learners
- secondary school
- serious games
- video games
- case study
- user experience
- virtual world
- expert systems
- real world
- databases