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Xin Tong
ORCID
Publication Activity (10 Years)
Years Active: 2014-2024
Publications (10 Years): 38
Top Topics
Virtual Reality
Online Dating
Physical Activity
Autistic Children
Top Venues
CHI
CoRR
Proc. ACM Hum. Comput. Interact.
ERVR
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Publications
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Rongxuan Mu
,
Yuhe Nie
,
Kent Cao
,
Ruoxin You
,
Yinzong Wei
,
Xin Tong
Pilgrimage to Pureland: Art, Perception and the Wutai Mural VR Reconstruction.
Int. J. Hum. Comput. Interact.
40 (8) (2024)
Jiaxun Cao
,
Xuening Peng
,
Fan Liang
,
Xin Tong
"Voices Help Correlate Signs and Words": Analyzing Deaf and Hard-of-Hearing (DHH) TikTokers' Content, Practices, and Pitfalls.
CHI
(2024)
Yanheng Li
,
Long Bai
,
Yaxuan Mao
,
Xuening Peng
,
Zehao Zhang
,
Antoni B. Chan
,
Jixing Li
,
Xin Tong
,
Ray LC
Affecting Audience Valence and Arousal in 360 Immersive Environments: How Powerful Neural Style Transfer Is?
HCI (23)
(2024)
Yunpeng Xiao
,
Bufan Deng
,
Siqi Chen
,
Kyrie Zhixuan Zhou
,
Ray LC
,
Luyao Zhang
,
Xin Tong
"Centralized or Decentralized?": Concerns and Value Judgments of Stakeholders in the Non-Fungible Tokens (NFTs) Market.
Proc. ACM Hum. Comput. Interact.
8 (CSCW1) (2024)
Rongqi Bei
,
Yajie Liu
,
Yihe Wang
,
Yuxuan Huang
,
Ming Li
,
Yuhang Zhao
,
Xin Tong
StarRescue: the Design and Evaluation of A Turn-Taking Collaborative Game for Facilitating Autistic Children's Social Skills.
CHI
(2024)
Min Fan
,
Xinyue Cui
,
Jing Hao
,
Renxuan Ye
,
Wanqing Ma
,
Xin Tong
,
Meng Li
StoryPrompt: Exploring the Design Space of an AI-Empowered Creative Storytelling System for Elementary Children.
CHI Extended Abstracts
(2024)
Hongni Ye
,
Ruoxin You
,
Kaiyuan Lou
,
Yili Wen
,
Xin Yi
,
Xin Tong
"I Keep Sweet Cats In Real Life, But What I Need In The Virtual World Is A Neurotic Dragon": Virtual Pet Design With Personality Patterns.
CCHI
(2023)
Luyao Zhang
,
Yutong Sun
,
Yutong Quan
,
Jiaxun Cao
,
Xin Tong
On the Mechanics of NFT Valuation: AI Ethics and Social Media.
CoRR
(2023)
Xiangrong Zhu
,
Jiaxun Cao
,
Zhe Niu
,
Jingze Zhang
,
Xin Tong
Investigating Deaf and Hard-of-Hearing (DHH) Individuals' Online Dating Practices, Self-Presentation, and Disability Disclosure.
ASSETS
(2023)
Hongni Ye
,
Tong Wu
,
Lawrence H. Kim
,
Min Fan
,
Xin Tong
WooGu: Exploring an Embodied Tangible User Interface for Supporting Children to Learn Farm-to-Table Food Knowledge.
IDC
(2023)
Hongni Ye
,
Ruoxin You
,
Kaiyuan Lou
,
Yili Wen
,
Xin Yi
,
Xin Tong
PetGen: Design and Generation of Virtual Pets.
ICME Workshops
(2023)
Yanheng Li
,
Long Bai
,
Yaxuan Mao
,
Xuening Peng
,
Zehao Zhang
,
Xin Tong
,
Ray LC
The Exploration and Evaluation of Generating Affective 360° Panoramic VR Environments Through Neural Style Transfer.
CoRR
(2023)
Xiaowen Yuan
,
Hongni Ye
,
Ziheng Tang
,
Xiangrong Zhu
,
Yaxing Yao
,
Xin Tong
RedCapes: the Design and Evaluation of a Game Towards Improving Autistic Children's Privacy Awareness.
CCHI
(2023)
Kyrie Zhixuan Zhou
,
Jiaxun Cao
,
Xiaowen Yuan
,
Daniel E. Weissglass
,
Zachary Kilhoffer
,
Madelyn Rose Sanfilippo
,
Xin Tong
"I'm Not Confident in Debiasing AI Systems Since I Know Too Little": Teaching AI Creators About Gender Bias Through Hands-on Tutorials.
CoRR
(2023)
Yunpeng Xiao
,
Bufan Deng
,
Siqi Chen
,
Kyrie Zhixuan Zhou
,
Ray LC
,
Luyao Zhang
,
Xin Tong
"Centralized or Decentralized?": Concerns and Value Judgments of Stakeholders in the Non-Fungible Tokens (NFTs) Market.
CoRR
(2023)
Ruoxin You
,
Yihao Zhou
,
Weicheng Zheng
,
Yiran Zuo
,
Mayra Donaji Barrera Machuca
,
Xin Tong
BlueVR: Design and Evaluation of a Virtual Reality Serious Game for Promoting Understanding towards People with Color Vision Deficiency.
Proc. ACM Hum. Comput. Interact.
7 (CHI) (2023)
Yanheng Li
,
Long Bai
,
Yaxuan Mao
,
Xuening Peng
,
Zehao Zhang
,
Xin Tong
,
Ray LC
The Exploration and Evaluation of Generating Affective $360^{\circ}$ Panoramic VR Environments Through Neural Style Transfer.
VRW
(2023)
Xinru Tang
,
Xiang Chang
,
Nuoran Chen
,
Yingjie (MaoMao) Ni
,
Ray LC
,
Xin Tong
Community-Driven Information Accessibility: Online Sign Language Content Creation within d/Deaf Communities.
CHI
(2023)
Xinru Tang
,
Yuling Sun
,
Bowen Zhang
,
Zimi Liu
,
Ray LC
,
Zhicong Lu
,
Xin Tong
"I Never Imagined Grandma Could Do So Well with Technology": Evolving Roles of Younger Family Members in Older Adults' Technology Learning and Use.
Proc. ACM Hum. Comput. Interact.
6 (CSCW2) (2022)
Yuxuan Huang
,
Yihe Wang
,
Tongxin Xiao
,
Rongqi Bei
,
Yuhang Zhao
,
Zhicong Lu
,
Xin Tong
StarRescue: Transforming A Pong Game to Visually Convey the Concept of Turn-taking to Children with Autism.
CHI PLAY
(2022)
Xin Tong
,
Diane Gromala
,
Carman Neustaedter
,
F. David Fracchia
,
Yisen Dai
,
Zhicong Lu
Players' Stories and Secrets in Animal Crossing: New Horizons-Exploring Design Factors for Positive Emotions and Social Interactions in a Multiplayer Online Game.
Proc. ACM Hum. Comput. Interact.
5 (CHI) (2021)
Xin Tong
,
Diane Gromala
,
Federico Machuca
LumaPath: An Immersive Virtual Reality Game for Encouraging Physical Activity for Senior Arthritis Patients.
HCI (10)
(2019)
Janice Ng
,
Henry Lo
,
Xin Tong
,
Diane Gromala
,
Weina Jin
Farmooo, a Virtual Reality Farm Simulation Game Designed for Cancer Pediatric Patients to Distract their Pain during Chemotherapy Treatment.
ERVR
(2018)
Xin Tong
,
Weina Jin
,
Kathryn Cruz
,
Diane Gromala
,
Bernie Garret
,
Tarnia Taverner
A Case Study: Chronic Pain Patients' Preferences for Virtual Reality Games for Pain Distraction.
HCI (10)
(2018)
Servet Ulas
,
Weina Jin
,
Xin Tong
,
Diane Gromala
,
Chris Shaw
Frustrating Interaction Design of AS IF, an Embodied Interaction Game for Perspective Taking Towards Physical Limitations.
HCI (30)
(2017)
Xin Tong
,
Serkan Pekçetin
,
Diane Gromala
,
Frederico Machuca
Exploring Body Gestures as Natural User Interface for Flying in a Virtual Reality Game with Kinect.
ERVR
(2017)
Ashfaq M. Amin
,
Xin Tong
,
Diane Gromala
,
Chris D. Shaw
Cardboard Mobile Virtual Reality as an Approach for Pain Distraction in Clinical Settings: Comparison, Exploration and Evaluation with Oculus Rift.
CHI Extended Abstracts
(2017)
Ankit Gupta
,
Xin Tong
,
Chris Shaw
,
Linda C. Li
,
Lynne Feehan
FitViz: A Personal Informatics Tool for Self-management of Rheumatoid Arthritis.
HCI (30)
(2017)
Xin Tong
,
Ankit Gupta
,
Diane Gromala
,
Chris D. Shaw
Players' Experience of an Augmented Reality Game, Pokémon Go: Inspirations and Implications for Designing Pervasive Health Gamified Applications.
HCI (21)
(2017)
Xin Tong
,
Servet Ulas
,
Weina Jin
,
Diane Gromala
,
Chris Shaw
The design and evaluation of a body-sensing video game to foster empathy towards chronic pain patients.
PervasiveHealth
(2017)
Weina Jin
,
Diane Gromala
,
Carman Neustaedter
,
Xin Tong
A Collaborative Visualization Tool to Support Doctors' Shared Decision-Making on Antibiotic Prescription.
CSCW Companion
(2017)
Xin Tong
,
Ankit Gupta
,
Diane Gromala
,
Chris D. Shaw
,
Carman Neustaedter
,
Amber Choo
Utilizing Gamification Approaches in Pervasive Health: How Can We Motivate Physical Activity Effectively?
EAI Endorsed Trans. Pervasive Health Technol.
3 (11) (2017)
Xin Tong
,
Ankit Gupta
,
Henry Lo
,
Amber Choo
,
Diane Gromala
,
Christopher D. Shaw
Chasing Lovely Monsters in the Wild, Exploring Players' Motivation and Play Patterns of Pokémon Go: Go, Gone or Go Away?
CSCW Companion
(2017)
Xin Tong
,
Diane Gromala
,
Dimple Gupta
,
Pam Squire
Usability Comparisons of Head-Mounted vs. Stereoscopic Desktop Displays in a Virtual Reality Environment with Pain Patients.
MMVR
(2016)
Diane Gromala
,
Xin Tong
,
Chris Shaw
,
Ashfaq Amin
,
Servet Ulas
,
Gillian Ramsay
: an Immersive Virtual Reality Game for Pain Distraction.
ERVR
(2016)
Weina Jin
,
Servet Ulas
,
Xin Tong
: A Game as an Empathy Tool for Experiencing the Activity Limitations of Chronic Pain Patients.
CHI Extended Abstracts
(2016)
Ashfaq Amin
,
Diane Gromala
,
Xin Tong
,
Chris D. Shaw
Immersion in Cardboard VR Compared to a Traditional Head-Mounted Display.
HCI (10)
(2016)
Xin Tong
,
Diane Gromala
,
Chris D. Shaw
,
Amber Choo
A Field Study: Evaluating Gamification Approaches for Promoting Physical Activity with Motivational Models of Behavior Changes.
HCI (3)
(2016)
Weina Jin
,
Diane Gromala
,
Xin Tong
Serious game for serious disease: Diminishing stigma of depression via game experience.
GEM
(2015)
Xin Tong
,
Diane Gromala
,
Ashfaq Amin
,
Amber Choo
The Design of an Immersive Mobile Virtual Reality Serious Game in Cardboard Head-Mounted Display for Pain Management.
MindCare
(2015)
Xin Tong
,
Diane Gromala
,
Chris D. Shaw
,
Owen Williamson
,
Özgün Eylül Iscen
Theory review and interaction design space of body image and body schema (BIBS) for embodied cognition in virtual reality.
ERVR
(2015)
Xin Tong
,
Diane Gromala
,
Chris D. Shaw
,
Weina Jin
Encouraging physical activity with a game-based mobile application: FitPet.
GEM
(2015)
Diane Gromala
,
Xin Tong
,
Amber Choo
,
Mehdi Karamnejad
,
Chris D. Shaw
The Virtual Meditative Walk: Virtual Reality Therapy for Chronic Pain Management.
CHI
(2015)
Xin Tong
,
Diane Gromala
,
Amber Choo
,
Ashfaq Amin
,
Chris D. Shaw
The Virtual Meditative Walk: An Immersive Virtual Environment for Pain Self-modulation Through Mindfulness-Based Stress Reduction Meditation.
HCI (11)
(2015)
Xin Tong
,
Diane Gromala
,
Amber Choo
,
Mahsoo Salimi
,
Jeewon Lee
'Weather' Wearable System: A Design Exploration to Facilitate the Collaboration and Communication with Chronic Pain Patients.
HCI (9)
(2015)
Mehdi Karamnejad
,
Diane Gromala
,
Amber Choo
,
Chris Shaw
,
Xin Tong
Orientation of Attention in Visual Feedbacks during Neurofeedback Relaxation.
PhyCS
(2014)
Xin Tong
,
Diane Gromala
,
Chris D. Shaw
,
Patrick Clarke
Transformation between Electronic Arts and Chronic Pain: Long-term Body Activity Data Visualisation and Pain Animation Expression.
EVA
(2014)
Amber Choo
,
Xin Tong
,
Diane Gromala
,
Ari Hollander
Virtual Reality and Mobius Floe: Cognitive Distraction as Non-Pharmacological Analgesic for Pain Management.
GFHEU
(2014)