A Case Study: Chronic Pain Patients' Preferences for Virtual Reality Games for Pain Distraction.
Xin TongWeina JinKathryn CruzDiane GromalaBernie GarretTarnia TavernerPublished in: HCI (10) (2018)
Keyphrases
- virtual reality
- clinical data
- virtual environment
- computer graphics
- virtual world
- three dimensional
- augmented reality
- photorealistic
- computer animation
- virtual training
- virtual humans
- virtual reality technology
- virtual museum
- game theory
- heart failure
- motion capture
- computer vision
- image processing
- multi sensory
- virtual space
- computer games
- pattern recognition
- virtual reality environments
- multi agent decision making
- tangible user interface