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EVA
2008
2014
2018
2024
2008
2024
Keyphrases
Publications
2024
Andrei Copaceanu
,
Jonathan Weinel
,
Stuart Cunningham
Using Voice Input to Control and Interact With a Narrative Video Game.
EVA
(2024)
Ella Raidel
,
Benjamin Seide
,
Ross A. Williams
Performing the City in Cine VR: A collaborative spatial practice investigating the urban space of Singapore through performative acts.
EVA
(2024)
Shupeng Chen
,
Huan Fan
,
Jonathan P. Bowen
Indoor Tourist and Digital Scenery: Rethinking the Chengdu Immersive Art Gallery.
EVA
(2024)
Sarah T. Selby
,
Rod Dickinson
Challenging Public Perception of Artificial Intelligence Through Crowdsourced Chess.
EVA
(2024)
Mary-Joyce Arekion
Emerging Trends in Online Learning.
EVA
(2024)
Christopher Gainz
AI-based Nerfs Scanning for Virtual Production.
EVA
(2024)
Mona Hedayati
Curves and Reverbs: A Wearable to Sound Participatory Performance.
EVA
(2024)
Leslie Deere
Movement Matters: Embodied expression in VR.
EVA
(2024)
Jun Chen Zhou
In the Collapsing Language: AI sees through the ephemeral emergence of absence.
EVA
(2024)
Jon Malis
The Grotesque Hand and Other Stories: Using AI as a creative collaborator.
EVA
(2024)
Cristina Portugal
,
Márcio Guimaraes
,
Brendel Norato
,
Dandara Dourado
,
Felipe Alram
Bilingual Visual Narratives Design: Exploring the creative process.
EVA
(2024)
Christopher Folorunso
,
Jonathan Weinel
,
Nuno Otero
Horror in Modern and Retro 3D Games.
EVA
(2024)
Michelle So
Consciousness and Immersive Installation.
EVA
(2024)
Pieter Steyaert
,
Marrick Braam
,
Thorsten Balduin
,
Oriel Marshall
,
Diego S. Maranan
,
Jesper Bruun
ARTIFEX: Exoplanet atmosphere visualisation.
EVA
(2024)
Sofia Ponte
Net Art and the Missing Percent at Traditional Museums of Art in Portugal.
EVA
(2024)
Zidian Pan
Hybrid Temporal Detectivism: The interplay of detective aesthetics, temporal dynamics, and artistic fictioning.
EVA
(2024)
Marta Pérez-Campos
Software on the Spotlight and its Eventual Cloistering.
EVA
(2024)
Mingyong Cheng
From Ink to Pixels: A study on the fusion of traditional Chinese landscape painting and digital media art.
EVA
(2024)
Carl Hayden Smith
Holotechnica: Exploring the nexus of altered states and altered traits.
EVA
(2024)
Mingyong Cheng
,
Zetao Yu
: A journey through real and AI-generated realities.
EVA
(2024)
Susan Hazan
What Is New in AI - More of the Same or an Artificial General Intelligence Breakthrough?
EVA
(2024)
Oliver Gingrich
,
Daniel Hignell-Tully
,
Claire Grant
,
Alain Renaud
,
Dominik Havsteen-Franklin
KIMA: Noise Map: Participatory online art exploring the effect of noise on health.
EVA
(2024)
Carl Hayden Smith
,
Filip Lundström
Hyperhumanism in the Age of Generative AI: The impact on human creativity and identity.
EVA
(2024)
Kourosh Simpkins
Gotham's Shadow: The unseen watchers.
EVA
(2024)
Margherita Bergamo Meneghini
,
John Desnoyers-Stewart
,
Daniel González-Franco
,
Veronica Boniotti
: Stories of our extreme selves.
EVA
(2024)
Lila Moore
Technoetic Magick: Explorations of the uncanny double as a noetic and magickal system through the complementary lenses of AI image-generation and AR.
EVA
(2024)
Elke E. Reinhuber
,
Benjamin Seide
Eternalising a Unique Construction in VR: Shek Kip Mei Park Fountain in Hong Kong.
EVA
(2024)
Otniel Altamirano
Immersive Teaching Material of Architectural Memory in Oaxaca, Mexico.
EVA
(2024)
Nick Lambert
,
Carl H. Smith
,
David Hanson
,
Tom Middleton
,
Erinma Ochu
,
Katherine Green
EVA 2024 Keynotes.
EVA
(2024)
Jonathan P. Bowen
,
B. Jack Copeland
cover.
EVA
(2024)
Caitríona McAllister
The Allure of Immersive Technologies: Unveiling motivations, societal implications, and responsible design.
EVA
(2024)
Kate Hennessy
,
Hannah Turner
,
Jaad Kuujus
,
Doenja Oogjes
,
Reese Muntean
Journey into Form: Transmediating the woven artwork of Jaad Kuujus (Meghann O'Brien).
EVA
(2024)
Zheng Wang
,
Xiaolin Zhang
,
Ze Gao
Evaluating the Impact of Artificial Intelligence Generative Technologies on Representations and Artistic Creation in Women's Books Nüshu.
EVA
(2024)
Richard A. Carter
Aeolian AI: Generative art and environmental computing.
EVA
(2024)
Minliang Bai
,
Congxiao Sang
,
Tingting Wei
,
Yi Ji
,
Sean Clark
,
Xiuhong Li
Research on the Interactive Learning Mode of Intangible Cultural Heritage Interactive Video Based on Digital Narrative Theory.
EVA
(2024)
Margarita Galandina
Capturing and Preserving Memories of Buryat-Mongol Folklore in Siberia.
EVA
(2024)
Elke E. Reinhuber
Capturing the Retro-Futuristic Aesthetic of Hong Kong's Street Furniture.
EVA
(2024)
Xavier Aure Calvet
,
Chatrapathi Akula
,
Kyle Hirani
Revisiting Paintings: Automated 2.5D capture for large planar artworks.
EVA
(2024)
Carinna Parraman
,
Mike White
,
Laura Clarke
,
Tracy Hill
,
Matt Smith
,
Alicia Paz
Translation in Transition: The Cabinet of Curiosities.
EVA
(2024)
Bahman Fakouri
,
Megan D. Smith
Walking in the Cold: AI-Generated depictions of warming permafrost.
EVA
(2024)
Gretchen Andrew
,
María Peguero
,
Amelie Schlaeffer
The Artistic Tension: Facetuning, algorithms and the wild era of self-perception.
EVA
(2024)
Jonathan P. Bowen
Ruskin, Millais, and the Aclands: The colourful story of a painting, from oils to pixels.
EVA
(2024)
Kenneth Feinstein
Understanding Our Relationship to the Other in the Car Park Image.
EVA
(2024)
Raffaella Folgieri
,
Annalisa Banzi
,
Maria E. Vanutelli
,
Vincenza Ferrara
,
Claudio Lucchiari
Can Brain-Computer Interface Predict Change in Anxiety During an Art Experience? Preliminary data from the ASBA project.
EVA
(2024)
Stuart Smith
The Role of "Accidents" in My Digital Art.
EVA
(2024)
Sean Clark
Leicester Computer Art Pioneers.
EVA
(2024)
Maureen Kendal
,
Caitríona McAllister
,
Jacob Deakin
Dolls' House Artists' Installation: A-Maze artists collective exhibition at the APT Gallery, Deptford, London, October 2023.
EVA
(2024)
Caz Coronel
An Investigation Into the Efficacy of Single and Multi-Sensory Brain Entrainment to Achieve Transcendent States for Therapeutic Application.
EVA
(2024)
Jagunmolu Bamidele Oke
,
Jonathan Weinel
,
Nuno Otero
Enhanced Squad Behaviour in Tactical Action Games.
EVA
(2024)
Karoline Winzer
Immersive AI-Driven Language Learning: Animating languages through gamified encounters.
EVA
(2024)