Frustrating Interaction Design of AS IF, an Embodied Interaction Game for Perspective Taking Towards Physical Limitations.
Servet UlasWeina JinXin TongDiane GromalaChris ShawPublished in: HCI (30) (2017)
Keyphrases
- interaction design
- human computer interaction
- physical world
- physical objects
- ubiquitous computing
- mobile applications
- product design
- video games
- tangible interaction
- information presentation
- game theory
- game playing
- field of human computer interaction
- real world
- computer games
- closely related
- virtual world
- user interface
- case study
- serious games
- cognitive science
- embodied cognition
- e learning
- machine learning