Players' Experience of an Augmented Reality Game, Pokémon Go: Inspirations and Implications for Designing Pervasive Health Gamified Applications.
Xin TongAnkit GuptaDiane GromalaChris D. ShawPublished in: HCI (21) (2017)
Keyphrases
- augmented reality
- game players
- learning games
- game theory
- game play
- tangible interaction
- online game
- repeated games
- markerless
- digital games
- video games
- virtual objects
- mixed reality
- game playing
- nash equilibrium
- real scenes
- human players
- virtual reality
- human computer interaction
- multi user
- computer games
- real environment
- intelligent environments
- user experience
- camera tracking
- user interface
- game design
- virtual world
- game based learning
- learning processes
- live video
- serious games
- ambient intelligence
- computer generated images
- molecular structures
- fiducial markers
- artificial intelligence
- promising experimental results demonstrate