Usability Comparisons of Head-Mounted vs. Stereoscopic Desktop Displays in a Virtual Reality Environment with Pain Patients.
Xin TongDiane GromalaDimple GuptaPam SquirePublished in: MMVR (2016)
Keyphrases
- augmented reality
- head mounted
- virtual reality
- virtual training
- virtual world
- virtual environment
- virtual humans
- computer graphics
- three dimensional
- virtual space
- real time
- tangible user interface
- multi user
- eye tracking
- collaborative virtual environments
- virtual reality technology
- interactive virtual
- wireless sensor networks
- user interface