Exploring Body Gestures as Natural User Interface for Flying in a Virtual Reality Game with Kinect.
Xin TongSerkan PekçetinDiane GromalaFrederico MachucaPublished in: ERVR (2017)
Keyphrases
- virtual reality
- user interface
- virtual world
- virtual environment
- augmented reality
- three dimensional
- virtual space
- computer graphics
- human computer interaction
- gesture recognition
- computer games
- video games
- virtual humans
- photorealistic
- computer animation
- interactive virtual
- hand gestures
- hidden markov models
- human robot interaction
- virtual laboratory
- multi user
- educational games
- input device
- virtual reality technology
- multi sensory
- multimedia
- depth map
- human body
- virtual training
- computer interface
- tangible user interface