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John Edison Muñoz
ORCID
Publication Activity (10 Years)
Years Active: 2013-2023
Publications (10 Years): 14
Top Topics
Motion Capture
Game Design
Kinect Sensor
Brain Mapping
Top Venues
CHI PLAY
RO-MAN
HCI (29)
ACM Trans. Hum. Robot Interact.
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Publications
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Maria Fernanda Montoya Vega
,
John Edison Muñoz
,
Óscar Alberto Henao
Fatigue-aware videogame using biocybernetic adaptation: a pilot study for upper-limb rehabilitation with sEMG.
Virtual Real.
27 (1) (2023)
Elaheh Sanoubari
,
Amanda Johnson
,
John Edison Muñoz
,
Andrew Houston
,
Kerstin Dautenhahn
Using Robot-Mediated Applied Drama to Foster Anti-Bullying Peer Support.
Robophilosophy
(2022)
John Edison Muñoz
,
Kerstin Dautenhahn
Robo Ludens: A Game Design Taxonomy for Multiplayer Games Using Socially Interactive Robots.
ACM Trans. Hum. Robot Interact.
10 (4) (2021)
Afonso Rodrigues Gonçalves
,
John Edison Muñoz
,
Elvio Rubio Gouveia
,
Mónica da Silva Cameirão
,
Sergi Bermúdez i Badia
Effects of prolonged multidimensional fitness training with exergames on the physical exertion levels of older adults.
Vis. Comput.
37 (1) (2021)
Austin Kothig
,
John Edison Muñoz
,
Sami Alperen Akgun
,
Alexander Mois Aroyo
,
Kerstin Dautenhahn
Connecting Humans and Robots Using Physiological Signals - Closing-the-Loop in HRI.
RO-MAN
(2021)
Maria F. Montoya
,
Julian F. Villada
,
John Edison Muñoz
,
Óscar A. Henao
Exploring Coordination Patterns in VR-Based Rehabilitation for Stroke Using the Kinect Sensor.
HCI (29)
(2021)
Austin Kothig
,
John Edison Muñoz
,
Hamza Mahdi
,
Alexander Mois Aroyo
,
Kerstin Dautenhahn
HRI Physio Lib: A Software Framework to Support the Integration of Physiological Adaptation in HRI.
ICSR
(2020)
John Edison Muñoz
,
Maria F. Montoya
,
David S. Lopez
,
Óscar A. Henao
Embodying the homunculus in virtual reality: creating an interactive laboratory procedure for brain mapping and visualization.
REHAB
(2019)
H. Sousa
,
E. R. Gouveia
,
Mónica S. Cameirão
,
Afonso Gonçalves
,
John Edison Muñoz
,
Teresa Paulino
,
Hugo Simão
,
Ricardo Nunes
,
Alexandre Bernardino
,
Sergi Bermúdez i Badia
Custom-made exergames for older people: New inputs for multidimensional physical.
exp.at
(2019)
John Edison Muñoz
,
Mónica Cameirão
,
Sergi Bermúdez i Badia
,
Elvio Rubio Gouveia
Closing the Loop in Exergaming - Health Benefits of Biocybernetic Adaptation in Senior Adults.
CHI PLAY
(2018)
Teresa Paulino
,
John Edison Muñoz
,
Sergi Bermúdez i Badia
,
Mónica S. Cameirão
Design of an Integrative System for Configurable Exergames Targeting the Senior Population.
IHSED
(2018)
Afonso Gonçalves
,
Filipa Nóbrega
,
Mónica Cameirão
,
John Edison Muñoz
,
Elvio Rubio Gouveia
,
Sergi Bermúdez i Badia
From Body Tracking Interaction in Floor Projection Displays to Elderly Cardiorespiratory Training Through Exergaming.
PhyCS (Selected Papers)
(2018)
Maria F. Montoya
,
Óscar A. Henao
,
John Edison Muñoz
Muscle fatigue detection through wearable sensors: a comparative study using the myo armband.
Interacción
(2017)
John Edison Muñoz
,
Fábio Pereira
,
Evangelos Karapanos
Workload management through glanceable feedback: The role of heart rate variability.
HealthCom
(2016)
John Edison Muñoz
,
Ricardo Chavarriaga
,
David S. Lopez
Application of hybrid BCI and exergames for balance rehabilitation after stroke.
Advances in Computer Entertainment
(2014)
John Edison Muñoz
,
Ricardo Chavarriaga
,
Julian F. Villada
,
David SebastianLopez
BCI and motion capture technologies for rehabilitation based on videogames.
GHTC
(2014)
John Edison Muñoz
,
Óscar A. Henao
,
J. F. López
,
Julian F. Villada
BKI: Brain Kinect Interface, a new hybrid BCI for rehabilitation.
GFHEU
(2013)