BCI and motion capture technologies for rehabilitation based on videogames.
John Edison MuñozRicardo ChavarriagaJulian F. VilladaDavid SebastianLopezPublished in: GHTC (2014)
Keyphrases
- motion capture
- video games
- human computer interaction
- human motion
- human body
- learning experience
- spinal cord injury
- computer animation
- human figure
- computer graphics
- game play
- game design
- brain computer interface
- educational games
- human motion capture
- multi view
- motion capture data
- markerless
- computer games
- monocular video sequences
- signal processing
- body parts
- humanoid robot
- motor imagery
- quest atlantis
- user interface
- motor learning
- non rigid structure from motion
- articulated human motion
- particle filtering
- game mechanics
- multimedia
- spatio temporal
- multi modal
- machine learning
- hand gestures