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Fatigue-aware videogame using biocybernetic adaptation: a pilot study for upper-limb rehabilitation with sEMG.
Maria Fernanda Montoya Vega
John Edison Muñoz
Óscar Alberto Henao
Published in:
Virtual Real. (2023)
Keyphrases
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pilot study
computer games
video games
game design
science learning
game play
open learner models
inquiry learning
data sets
case study
adaptation strategies
middle school students
pilot project
upper body
traffic accidents
educational games
learning processes
virtual reality
neural network